For the forth part in my SpineSpur series, I’m going to talk
about how you build forces for the game.
EDIT: Here's an article that will help you understand how the game works. Read it.
EDIT: Here's an article that will help you understand how the game works. Read it.
But, before we get to that, I want to take a minute to talk
about Thugs and other ‘Indifferent’ models. I forgot to do so when I was
discussing the minor Agendas, so I’ll do so now.
Thugs –
Thugs are the lowest of the low in SpineSpur, willing to
work for anyone with the promise of food or better weapons. They can carry four
different weapons: short blades, bludgeoning weapons, Molotovs (and short blades)
and chainsaws. Thugs can be used in Open and Agenda builds, to provide your
forces with meat shields and warm bodies. They don’t have much health so
they’ll drop quickly compared to just about any other model in the game.
Doppelgangers –
These little buggers can cause headaches to your enemies.
You see, they can mimic any model in the game (which would require you to buy
more copies of that one model, by the way), until the model does something that
only that model can do, it attacks or takes damage. For example, if you have
three copies of Cardinal Inferi, they would have to move in Walk mode because
Drifting Movement is something only the Cardinal can do. This is really great
for a game of Kill The Head, because you pick which model is the real one if it
takes damage, increasing the chances of your Central Character surviving.
The Shattered –
These poor souls get forced into combat by the really bad
people of SpineSpur. Well, I would hope only the bad guys use them. Then again,
SpineSpur is full of bad guys… Anyway, The Shattered don’t have a whole lot
going for them except that they can do some serious damage until they get
damaged. If you’re wanting to protect some weak hitters, putting a few bases of
these guys in front of them should work for you, but you’ll need to keep
someone in base contact to herd them along.
Building your forces, the basics –
So, you’re going to get some models and you’re wondering
just how you’re going to use them, right? I’ll see what I can do about
educating you. Let’s roll!
Build Types:
In SpineSpur, there are three ways to build your forces:
Open, Philosophy and Agenda. I mentioned these before, but I’m going talk a bit
more about them.
In Open Build, you can pick models from two different,
unopposed philosophies (plus Indifferent models). There are no bonuses for
this, unlike the other two builds, but you do get more variety in your lists.
In this build, you can have Dante Hayte and Booth working together, or Booth
and Sex Star Six. This is the best way to build if you just want to grab some
cool looking models but don’t want to get too involved in just one Agenda.
Opposing Philosophies:
Malevolent opposes Uncorrupted
Calculating opposes Psychotic
In Philosophy build, all the models must be of the same
Philosophy (thus the name). This type of build is going to have fewer models,
also allows you to buy just models you like, and you get 20% more points to
play with. Here are the different models and the Philosophies they follow:
Indifferent:
Caretaker/Grave Golem (note: this the only way you’re going
to get an Indifferent Philosophy force)
Thugs
Wild Dogs
Doppelgangers
Squealers
Pig Whispers
The Shattered
Uncorrupted:
Michael
Greygun
Radiants
Dante Hayte
Warriors of GOD
Fists of GOD
Composites
Nightingales
Calculating:
Anti-Pope
Aniel
Hidell
Cardinal Falcifer
Booth
Cardinal Anhelitus
Cardinal Inferi
Sisters of Obscenity
Psychotic:
Hack
Doc Akron
Billy Burns
Primes
Amy Brighteyes
Handyman
Granny’s Helpers
Trauma Hounds
Little Ones
Malevolent:
Cerebeast
Pigskin
Sex Star Six
Mr. Jingles
Snuffman
Gormandizer
Pigstickers
Shacklers
Torn
For those you getting stuff from the Kickstarter, you may
want to order some models that are compatible with your Agenda but aren’t part
of it. If you’re getting GOD, maybe get Booth or Greygun and Dante Hayte. It’ll
give you some variety.
Agenda build:
Now, this is for people who like having a story behind your
games. Thankfully, I don’t have to list a bunch of models because I’ve already
done it. Twice. Okay, now it’s three times. The work I do for you people…
All kidding aside, this build is pretty cool, because each
Agenda gets several sweet bonuses when you build your list around them. The
bonuses compliment the Agenda by boosting the Grunts of the Agenda or allowing
you to take more of them. You also get a once-per-game bonus to boot. For the
smaller Agendas, there’s a Generic Agenda Bonus. You can even use this bonus
instead of your normal one if you have a force of the Big Four.
When building a force this way, you can only take models of the same Agenda or models that can be taken by 'Any' Agenda. The philosophies don't matter, only what Agenda they belong to.
When building a force this way, you can only take models of the same Agenda or models that can be taken by 'Any' Agenda. The philosophies don't matter, only what Agenda they belong to.
Building forces: Grunts and Individuals
Moving on to some more details about how you put together
forces, we’re going to talk about the two major types of models.
Individuals –
These are the ‘named characters’ of the game, like Hack, Doc
Akron and etc. You can only have one of these guys in a force and you should
use them for your Central Character. The Central Character for your force is
going to affect what Agenda and Philosophy your lists are based around, so
choose wisely. They will also affect things like Favored (see below)
Grunts –
Models that aren’t Individuals are Grunts. Grunts are the
backbone of every list. You can also take several Grunts in your list,
depending on how many points your list is. For example, Thugs have a ‘3 per 50’
force limit, meaning you can take up to three Thugs per each full fifty points.
Some Grunts are going to have a force limit of 1, but will also have Favored. Another
example, Warriors of GOD have a force limit of 1, but have Favored (GOD) – 2.
That means you can only have one Warrior unless your Central Character is a member
of the GOD Agenda, then you get 2 per 50 points. Another example is Sisters of
Obscenity, which have force limit 0, but Favored (Dark Faith) -1 and Favored
(Anti-Pope) – 2. This means you can’t use Sisters unless your Central Character
is a member of the Dark Faith Agenda and you get 1 per 50. If the Anti-Pope is
your Central Character, you get 2 Sisters per 50 points.
Well, I hope this helps you guys. If you have more requests
for information, don’t hesitate to leave a comment.
Great work as always Capt! I look forward to seeing your gang on a table soon!!!
ReplyDeleteHeh, I'm working on it. I've got 33 'Spur models and maybe have of them have been put on bases. Hopefully by the end of the month, I'll have some pictures up.
ReplyDeleteSo ,Doc Akron and Hack can not be fielded at the same time? Interesting. It's a good way to keep the game from being dominated by characters.
ReplyDeleteThanks for all the articles Cap'n! It's helped me out a lot.
No, they can both be fielded in an Agenda: Institution force, as they are both members of that Agenda. Mind you, that's 76 points worth of guys.
ReplyDelete