Saturday, April 20, 2013

Dem Bones: The arrival

So, my Reaper Bones showed up this week. Oh, the excitement... Until I really looked at what I got. It took me an hour to unpackage my haul. What does it look like?


That's a crap-ton of little plastic dudes. I'll never want for character minis ever again.

But, then there were... Problems..



As you can see, one bag came empty. It was the female NOVA Corp mini from one of the two extra sets I ordered. I've started calling her Agent 99.

And, you can  see my Ape-X has some missing bits of his cables. I'm going to email Reaper today and see what they can do for me. I'm not angry or upset, I was told to expect errors. Thankfully, all the models I really wanted came in. Now, I just have to bend them back into place...

And paint them...

And figure out where I'm going to put them...


Thursday, April 11, 2013

Dem Bones



So, along with almost 18,000 other people, I got in on the Reaper Bones Kickstarter last year. Well, it looks like we’re going to start getting our plastic crack in the next month. What did we get? Well, this picture should help you:

Holy Plastic Men, Batman!


That’s a lot of stuff. Its 240 minis, not including the metal Sophie model. Towards the end of the Kickstarter, Reaper said you could trade in Sophie for an extra $25. I didn’t, but I was too busy writing my grandfather’s obituary (thanks for that one, dad) to care. What did I get? Well, I ordered the Vampire package pictured above, as well as an additional Undead Horde, one extra IMEF set and two extra NOVA sets. I play a lot of sci-fi games, so that made sense.

“What are ‘Bones’?” I hear you asking. Bones are cheap plastic minis, ready to paint right out of the package. They’re perfect for people getting started in the hobby or for people who need cheap minis for their D&D games. While I haven’t played honest-to-god D&D in years, I still have my books for it and wouldn’t be opposed to playing again in the future. I picked it up for a few reasons, mostly how good a deal it was, and I pledged early. How early? Well, if you check the map below, I pledged while Mr. Bones was still digging up the graves…

"Keep digging, Watson."


“But, what the hell are we going to do with all these extras?” I hear you wail. First off, I’m making offers for any of the ChronoScope models (including the stuff under the header of the same name, Zombie Hunters, NOVA and IMEF) for the crazy people who don’t want them. I’m also working on a board game, which will be posted here.

Oh hey. Guess what I just got? That’s right, my email telling me my Bones are on the way. That made my day. When it comes in, I’ll try to take some pictures and put them up here. I’ll also put up a review of them, too.

Friday, April 5, 2013

SpineSpur: Project list

A while back, I posted a list of things I need to do for my 40k stuff. Since I'm on a SpineSpur kick, I may as well put up a list of what I'm working on:
As of 04/05/13 05/10/13

Hack
Dante Hayte
Booth (counts as)
Aniel
Fists of GOD (x2)
Warriors of GOD (x2)
Torn (x6)
Sisters of Obscenity (x2)
Anti-Pope
Thugs: Bludgeoning (x2)
Thugs: Blade (x2) - Unassembled
Thugs: Molotov (x4) - 2 Primed
Thugs: Chainsaw (x2) Unassembled
Sex Star Six - Primed
Billy Burns - Ready to prime
Amy Brighteyes - Ready to prime
Cardinal Anhelitus - Ready to prime
Cardinal Inferni - Ready to prime
Cardinal Falcifer - Unbased

The models in italics are the ones I'm currently working on. 
By "Unbased" that means I have to put them on a resin base. Which requires pinning them, which is a bit of a process.

Wednesday, April 3, 2013

SpineSpur: Building Forces and Etc.



For the forth part in my SpineSpur series, I’m going to talk about how you build forces for the game.

EDIT: Here's an article that will help you understand how the game works. Read it.

But, before we get to that, I want to take a minute to talk about Thugs and other ‘Indifferent’ models. I forgot to do so when I was discussing the minor Agendas, so I’ll do so now.

Thugs –
Thugs are the lowest of the low in SpineSpur, willing to work for anyone with the promise of food or better weapons. They can carry four different weapons: short blades, bludgeoning weapons, Molotovs (and short blades) and chainsaws. Thugs can be used in Open and Agenda builds, to provide your forces with meat shields and warm bodies. They don’t have much health so they’ll drop quickly compared to just about any other model in the game.

Doppelgangers –
These little buggers can cause headaches to your enemies. You see, they can mimic any model in the game (which would require you to buy more copies of that one model, by the way), until the model does something that only that model can do, it attacks or takes damage. For example, if you have three copies of Cardinal Inferi, they would have to move in Walk mode because Drifting Movement is something only the Cardinal can do. This is really great for a game of Kill The Head, because you pick which model is the real one if it takes damage, increasing the chances of your Central Character surviving.

The Shattered –
These poor souls get forced into combat by the really bad people of SpineSpur. Well, I would hope only the bad guys use them. Then again, SpineSpur is full of bad guys… Anyway, The Shattered don’t have a whole lot going for them except that they can do some serious damage until they get damaged. If you’re wanting to protect some weak hitters, putting a few bases of these guys in front of them should work for you, but you’ll need to keep someone in base contact to herd them along.

Building your forces, the basics –
So, you’re going to get some models and you’re wondering just how you’re going to use them, right? I’ll see what I can do about educating you. Let’s roll!

Build Types:
In SpineSpur, there are three ways to build your forces: Open, Philosophy and Agenda. I mentioned these before, but I’m going talk a bit more about them.

In Open Build, you can pick models from two different, unopposed philosophies (plus Indifferent models). There are no bonuses for this, unlike the other two builds, but you do get more variety in your lists. In this build, you can have Dante Hayte and Booth working together, or Booth and Sex Star Six. This is the best way to build if you just want to grab some cool looking models but don’t want to get too involved in just one Agenda.

Opposing Philosophies:
Malevolent opposes Uncorrupted
Calculating opposes Psychotic

In Philosophy build, all the models must be of the same Philosophy (thus the name). This type of build is going to have fewer models, also allows you to buy just models you like, and you get 20% more points to play with. Here are the different models and the Philosophies they follow:

Indifferent:
Caretaker/Grave Golem (note: this the only way you’re going to get an Indifferent Philosophy force)
Thugs
Wild Dogs
Doppelgangers
Squealers
Pig Whispers
The Shattered

Uncorrupted:
Michael
Greygun
Radiants
Dante Hayte
Warriors of GOD
Fists of GOD
Composites
Nightingales

Calculating:
Anti-Pope
Aniel
Hidell
Cardinal Falcifer
Booth
Cardinal Anhelitus
Cardinal Inferi
Sisters of Obscenity

Psychotic:
Hack
Doc Akron
Billy Burns
Primes
Amy Brighteyes
Handyman
Granny’s Helpers
Trauma Hounds
Little Ones

Malevolent:
Cerebeast
Pigskin
Sex Star Six
Mr. Jingles
Snuffman
Gormandizer
Pigstickers
Shacklers
Torn

For those you getting stuff from the Kickstarter, you may want to order some models that are compatible with your Agenda but aren’t part of it. If you’re getting GOD, maybe get Booth or Greygun and Dante Hayte. It’ll give you some variety.

Agenda build:
Now, this is for people who like having a story behind your games. Thankfully, I don’t have to list a bunch of models because I’ve already done it. Twice. Okay, now it’s three times. The work I do for you people…
All kidding aside, this build is pretty cool, because each Agenda gets several sweet bonuses when you build your list around them. The bonuses compliment the Agenda by boosting the Grunts of the Agenda or allowing you to take more of them. You also get a once-per-game bonus to boot. For the smaller Agendas, there’s a Generic Agenda Bonus. You can even use this bonus instead of your normal one if you have a force of the Big Four.
When building a force this way, you can only take models of the same Agenda or models that can be taken by 'Any' Agenda. The philosophies don't matter, only what Agenda they belong to.

Building forces: Grunts and Individuals
Moving on to some more details about how you put together forces, we’re going to talk about the two major types of models.

Individuals –
These are the ‘named characters’ of the game, like Hack, Doc Akron and etc. You can only have one of these guys in a force and you should use them for your Central Character. The Central Character for your force is going to affect what Agenda and Philosophy your lists are based around, so choose wisely. They will also affect things like Favored (see below)

Grunts –
Models that aren’t Individuals are Grunts. Grunts are the backbone of every list. You can also take several Grunts in your list, depending on how many points your list is. For example, Thugs have a ‘3 per 50’ force limit, meaning you can take up to three Thugs per each full fifty points. Some Grunts are going to have a force limit of 1, but will also have Favored. Another example, Warriors of GOD have a force limit of 1, but have Favored (GOD) – 2. That means you can only have one Warrior unless your Central Character is a member of the GOD Agenda, then you get 2 per 50 points. Another example is Sisters of Obscenity, which have force limit 0, but Favored (Dark Faith) -1 and Favored (Anti-Pope) – 2. This means you can’t use Sisters unless your Central Character is a member of the Dark Faith Agenda and you get 1 per 50. If the Anti-Pope is your Central Character, you get 2 Sisters per 50 points.

Well, I hope this helps you guys. If you have more requests for information, don’t hesitate to leave a comment.