Friday, August 14, 2020

Let's Review: Perilous Tales (beta)

What is it?:
Perilous Tales is a Pulp horror miniatures game based on the movies and serials of days long past. It's currently in development and you can download it for free.

 

The setting:
While there isn't a real setting, per say, the game is clearly inspired by old horror and science fiction media from days past. Mostly, it's based around pulp fiction and B-movies from the 1930s to the 1950s, meaning things could be set anywhere from 1730 to 2230. It's all up to what models you want to use and what kind of game you want to play.



The system:
Perilous Tales uses an interesting system I've never really seen before. When you need to make a roll, you roll two d10. One of these is the skill of the model and the other is the difficulty you're aiming for (which means you're going to need two different color dice). Some models have a set number they can't roll below but, it might not be enough to make it.

One of the main selling points (you know what I mean) for this game is that it's designed to be played cooperatively or solo. That's right, you don't even need someone else in your house to play this game. You control both the good and the bad guys.
When you play solo, you get a group of five; a Leader and four Teammates. Your Leader is, of course, tougher, has more actions, and gets two special abilities. The Teammates only get one special ability, so be careful with who gets what, as some of them are one time use. There's no equipment to manage, which I don't know how I feel about. On the one hand, it could make your Teammates much more useful and allow for more customization (as well as get rid of the one time use abilities). On the other hand, I think it would take away from the simplicity the game is going for. Maybe give them as an option instead of special abilities? You can have one piece of equipment OR one ability. I don't know. I say this because the special abilities are the only way to make your Teammates unique. The special abilities seem balanced over all, allowing you to make a tough guys, snipers, medics, etc. That said, I wouldn't mind having something else to give them a few tweaks. I'm not sure what you could add but I might have some after I get in some games.
When it comes to the bad guys, things get interesting. The first thing is that there's a bunch of different villains (I'll get into it), each of which operate differently and have a variety of different minions. When you set up the board, you roll for for deployment of the “Threat Markers” that will represent not only your villains and minions, but the other threats as well. When you “reveal” the villains, they'll take actions based on their attitude. Some are aggressive, some are sneaky, some are half way between the two. The villains, and their minions, have something like AI behavior like in a video game, more expansive and complicated than I've seen in board games, and are suppose to take the actions based on their type. Which makes it easier to play the game solo. To determine what actions the villain and minions, you have a check list based on their behavior. Of course, you're going to have to keep track of what your villain or minion is going to do depending on the situation.

Now, let's talk about the games, or “episodes,” as they call them. Each episode is going to start with rolling for where to place the Threat Markers. After that, you can roll for or pick three Objectives. These Objectives can be as simple as killing the villain or as complex as activating a set of switches, with a lot in between. There's more than enough variety to make each game unique and interesting. If you're picking Objectives, you can make them fit your villain and location or what terrain you have laying around. There's Idols and machines you'll have to interact with, perfect for that thing that came as part of a pack that you never thought you would use. You know the one. Yeah, that one.

Once you have the Objectives figured out, it's time to decide on what villain you're going to face. Again, you can roll off or you can pick which ones you want to face. Each villain comes with a set of minions and might even have some effects they call Perils. Gee, I wonder why they picked that name? Anyway. I suggest you pick your villains simply because you're going to need to have a set of models to represent them. Some will be easy to do, as they have swarms of vermin, townsfolk, and minor monsters. I'm sure we all have some demons, werewolves, witches, and monsters laying around in our collections, so you don't have to worry too much. But, they have a Blob villain, as in the classic movie The Blob. This one requires not only the main body of the creature but its pseudopods as well. While I have a lot of stuff, I don't have those. I might invest in some, however...

After you get all of that figured out, you have to figure out where this Episode takes place. There's a rather nice list of locations you can roll for, or pick, yet again. As I said for villains, I suggest picking this one, too. Because while the blob and robots work best on Moonbase X3000, I would have trouble keeping a straight face while trying to hunt down a VooDoo Priest in the same location. The game is played on a 2'x2' board, so you'll want to probably pick one that matches not only your villain, but your terrain and tiles (if you have some) as well. There's also a “basic” location you can use, if you don't have the right stuff for any of them. I think it's probably best to use this default one for your first few games while you're still learning.
Now, once you've got your location picked out, you need to look for the Perils that the location has. As I mentioned, you've got Threat Markers out there on the board. When you reveal them, you either get a villain, a minion, or a Peril. The Perils are environmental effects for the location you're playing in and should fit the theme of it. Using Moonbase X3000 again, you'll have to worry about being low on oxygen. While most of these Perils are the same you'll find in other locations, the ones for each location should fit the theme of the location. If that makes sense... Anyway. “Low on Oxygen” is the “A Thousand Cuts” Peril, which you'll see in others. But, it's also there with meteor strike and low gravity.

Alright, we've build our team of heroes, figured out our villains, and where the episode takes place, now what? Well, it's time to play. And that's the easy part. Your Hero and their Teammates need to go around and trigger those Threat Markers and complete the Objectives. Your models can move, shoot, and fight in close combat, as well as anything else from the special abilities. When you get close enough to a Threat Marker, you flip it over, compare the number on the bottom to the list of villains, minions, and Perils, and deal with the outcome.
As you play, the Threat Level will increase and complicate things even further. Maybe your characters will panic easier. Maybe the villain gets a health boost. The longer the game takes, the worse you'll have it, so you'll want to end it as quickly as possible.

And that's pretty much the game as it stands right now. Since it's still in a beta form, things can change a lot when it updates. I'm using the most recent version I have (from June 23rd 2020). By the time I put this up, things could have changed, so don't get too mad at me if I'm wrong.



Is it worth it?:
Right now? Hell yeah! It's free! And, as we used to say around these parts, “free is a very good price”. Since we can't go out and play games with our friends, a game designed to be played solo is something we could all use right now. Since all this costs is time (plus printing costs if you want to print it out), this is worth your time to learn and play.
Even when this game does (hopefully) get a full release, I'll gladly pick it up. I don't know a lot of cooperative miniatures games out there, and with my love of the types of fiction that this game was inspired by, so this makes it very appealing.
Don't forget that they'll send out an email every time a new version of the game is released, so you won't have to keep checking.
And, since it's still in beta, let the creator know what you think of it. Maybe you'll make it even better and worth a physical release.

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