Are you ready to return to Silent Hill?
I hope so, because I have such sights to show you...
We've discussed some of the history of
Silent Hill. We've talked about the characters from the games and
comics. Now, we should discuss the monsters we're forced to battle in
the games.
In the first three games, you had your
“roaming” monsters and your boss monsters. These monsters were
inspired by the minds of the characters observing them. In the first
Silent Hill, the monsters were from the mind of Alyssa, as seen in
her room. The drawings in this room match many of the monsters you
see in the game. In Silent Hill 2, the meaning of of the monsters are
much deeper. The obvious sexual appearance of the nurses and
mannequins, the tortured movements of the Patient Demons or Lying
Figures, and the Doormen or “daddies” are all inspired by the
minds of James and those we encounter. In Silent Hill 3, the monsters
contain imagery of birth, children, impregnation, and exaggerations
of the female form. Each of these games used this imagery perfectly
and made these monsters memorable.
But, there were more monsters than
that, weren't there? I'm talking about the boss monsters. Each one
used that same imagery, but some of them were more memorable than
others. Yes, I'm talking about Pyramid Head. Aside from the P-Head,
there's not a lot of memorable boss monsters, are there? Maybe the
Missionary that kills Harry. Or the Demon at the end of the first
game, who's appearance depended on which ending you had gotten. I
remember the moth monster from the first game very well, both forms,
because they were a pain to kill. But, when I go back to play the
games, I also seem to go “oh, yeah, that's right, there's a boss
fight here.” I think the reason why we remember Pyramid Head so
well isn't just because of his strange and iconic appearance, but
also because he's the only boss we fight several times in a game.
Resident Evil had this in their sequels, and I wouldn't be surprised
if that was an influence for Pyramid Head's recurring fights. Another
reason why we remember Pyramid Head is because we never actually
defeat him. If you don't remember, I'm sure you can find a video of
the final fight with him in SH2.
The normal monsters from the first game
have always stuck with me. The “demon children with steak knives”
in the school. The creatures in the sewers. The doctors and nurses in
the hospital. The weird teddy bear looking things. And the flying
monsters in the town. To name just a few. The bosses didn't stick
with me as much, except the moth monster and the “demon” at the
end. Of course, the demon would look different depending on what
ending you got.
The second game had some of the most
disturbing and unique monsters in the series. All of them were dark
and unsettling. Of course, you didn't have too many boss monsters,
except for Pyramid Head. And he was one of the best things to happen
to the series. Until he was put in damn hear everything...
The third game went for a different
style. While I didn't notice at the time, each monster is based
around pregnancy, children, and the feminine form. Think about it.
The boss monsters were slightly more memorable, but they were few and
far between. There's a total of five in the whole game, including
“God” and the ghost or memory of Alessa.
The comics didn't add anything to the
monster roster, they just reused the ones from the games.
The movies reused stuff as well, but it
did add in what I called “The Dollmaker” in the second film. And
it scared the shit out of me. It was the perfect addition to the
movie, especially since it was based on the third game, and
contributes to the feminine image stuff. Also, it was nice to have
something original added.
So, there's a huge list of monsters
available to me to use for the game. But which ones do I choose? As I
was starting work, I had my potential players make a note of their
sins and fears (I may have mentioned this before), so I used that as
a source of inspiration. I also looked at the monsters that effected
me. Of course, most of those were from the first and second games.
However, I chose the nurses from the third game, rather than the
second, as they were more doll like and would be a bit more
unexpected. I did have a rough list of what locations I wanted to
use, and made sure to make a note of which monsters you would
encounter in them, but I didn't limit myself to what had been in the
game. I did want to catch people off guard. But, I knew that I would
be including the more iconic things no matter what.
Using the information I had for the
players, the characters I was thinking about including, the list that
I had, and the locations I was thinking about, I started working on
the list. I chose only one of each “type” of monster, as there
were several different dogs and flyers in the games. I also picked
some “minor” enemies to be encountered in the “normal”
version of Silent Hill and then some more “serious” monsters to
be encountered in the “nightmare” version of Silent Hill.
Then, I had to start thinking about
boss fights. I know, some of you may disagree with this mindset,
thinking this sounds too much like a video game. However, I'd like to
remind you that this whole idea is based on a series of video games.
As such, I don't mind going with that idea. So, I looked over the
bosses of the games. Beyond the final boss and your fight with Cybil,
the big monsters in the original Silent Hill were... Weird. A giant
lizard, a giant caterpillar, and a giant moth. While these make sense
in terms of the game, they seem pretty cheesy for a table top game.
If someone starts laughing at the monster, it can break the tension
at the wrong moment. I did think about including them, as I have fond
memories of them, I did realize that they didn't work with what the
game was shaping up to be.
In Silent Hill 2, the main boss was, of
course, Pyramid Head. Yes, there were other bosses (mostly the other
characters), but I know they didn't stick out in memory as much as
nearly as much as Pyramid Head and the characters. The problem with
Pyramid Head is that he's become one of the mascots of the whole
series. I feel like it's a mixed bag. I think he's one of the most
unique and iconic designs in gaming. This is why he's kind of
everywhere. Many people will say that he only exists to punish James,
and I do agree that the two are tied together, but Silent Hill is a
very unusual place. I don't see why he couldn't exist as something
independent of James. A wandering judge. Or, if we include the Order,
as some kind of servant for them...
Silent Hill 3 had only five boss
fights. Which I know because if you want get one of the special
things, you can only kill 10 (!!!) monsters in the game, including
bosses. Sadly, beyond the final boss and the Missionary, there's
nothing that jumps out in the bosses. I do remember the giant worm,
but that's because I killed it in my second play through in about
five seconds with the infinite ammo SMG. The Missionary is also
memorable because it was in the second movie. Even if they did change
it quite a bit.
But, what about other monsters? As I've
mentioned, monsters in Silent Hill are based on perception and fear.
So, I had seen this line from someone online when I was doing some
research for this project:
It would be interesting just coming
up with monsters for this. Two people's main vices combining to form
a monster that would hurt them both greatly.
Lust + Insecurity + Silent Hill = Crazed good looking chick screaming "DON'T LOOK AT ME" as she rakes her nails across her face, lashing out with the blood that oozes from her face.
Lust + Insecurity + Silent Hill = Crazed good looking chick screaming "DON'T LOOK AT ME" as she rakes her nails across her face, lashing out with the blood that oozes from her face.
This was what
helped me start developing new monsters. I had a list of people I
would like to play this game, so I asked them to write down their two
major “sins” from the good old list of the Seven Deadly and then
asked them to write down their fears. Anything they were afraid of. I
will not reveal these, as I promised not to, but I did notice some
common things. Bugs and spiders were mentioned a few times. So, what
could I do with that? Well, a while back, I played a game of
Pathfinder, which you can read here. When I talked about the spiders,
I was afraid. And the GM showed a video of someone cutting a spool of
twine to describe what it was like to cut the spider webs. This
clicked in my mind. Making the normal abnormal. I created some
horrible things that were part sewing machine, part spider. They
creep me out, so that's always a good sign. I also noticed a fear of
needles popped up several times. Which isn't too surprising, it's a
very common fear. I'm not terrified them, but I don't exactly like
them, either. I began thinking about needles and death and my
locations. I remembered that I wanted to use the prison and things
clicked. I came up with a monster I call Injectors. This is the
description I wrote:
This gaunt humanoid walks with its
shoulders slumped, its long arms almost dragging along the floor.
When it turns around, you see that its face has been covered with a
smooth white mask, leaving only the eyes exposed. As it looks at you,
you notice in horror that its eyelids have been removed, leaving the
glassy orbs to stare at you. As it advances, the creature raises its
hands, and you see that the fingers have been replaced with syringes.
How's that for
creepy? I feel that it fits with the fear of needles, the
dehumanization of prisoners, and is just unsettling. I admit the
wording isn't the best, but that's what editing is for.
Now, I want to talk
about boss monsters. While I am borrowing a few from the games, I did
want some more surprises for the players. I used their fears, their
sins, and my own fears. I also thought about various myths and
legends. I won't reveal what all I came up with, as some of my
potential players might be reading this, but have you ever heard of a
“Sin Eater?” They're something I've heard comes from the south.
Mostly benevolent, I knew that they would be something interesting to
encounter. Assuming the players are able to recognize them. I also
pulled the one good monster from the second Silent Hill movie, as it
scared the crap out of me when watched the movie for the first time.
While the comics do have some unique and interesting monsters, I
decided not to use any of them, even the big bads. Just not quite
good enough. I also didn't want to have too many things running
around.
Of course, there
could always be a sequel game...
So, there's my
thoughts on the monsters. Now, where do I put them? Well, that'll be
my next entry in this series: Mapping Silent Hill.
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