Beware what lurks in The Heart Of
Darkness!
Welcome back to the adventures of the
Ferner Five! Are you ready for one of the darkest chapters in their
tale? I knew you were... Let's get started!
Chapter One: Fear and Loathing
Let's do a little bit of a re-cap,
shall we? Since the adventure takes this time to fill in the Marshal
(no peaking for you player types), we'll catch y'all up on the story
so far.
In the last adventure, the posse had
been contracted by Dr. Darius Hellstromme to recover a large black
diamond called the Heart of Darkness, that had been stolen from him
sometime earlier. The posse, using luck, skill, and a fair amount of
money, had figured out that the stone had been stolen by the
Tremendae Gang in the Junkyard, better known as Salt Lake City. After
a showdown with the gang, they found out that the Heart had been
taken to the city of Lost Angels, out in the Maze (the remains of
California) by one of the gang to give to a man named Stone. The
posse was offered the chance to get their money, if they went to LA
and recovered the stone from Stone. Got it? Good.
For those of you paying attention,
you've probably noticed that I've run many of these adventures more
than once. Well, for this one, I've only done this one all the way
through with this group. One group made it about halfway through, but
that was many years ago. So, I should be able to remember this one
better than the last few. Nor was there as much drinking when I was
running it.
Chapter Two: No Stone Unturned
Our posse arrives in Lost Angels after
a rather uneventful trip across the desert (read: The Marshal didn't
want to come up with some sidetracks and didn't want to lose
momentum). The city of Lost Angels in one of the few places in the
Maze that can wear the moniker of “city” because it's crowded,
dirty, and life has little meaning for the people there. With almost
no fresh water or food, the city all but relies on the Sunday Feasts
by the Church of Lost Angels, run by the Reverend Ezekiah Grimme.
This makes Grimme a major power in LA. The city is laid out in a
circle rather than a typical grid because of Grimme's desires.
Which means that the map was very
different than the one for the Junkyard, when I put it down on the
table. The posse had an address for Stone and started looking for him
there. Of course, it couldn't be that easy. They went to the location
they had, Hardwick's Boarding House, and asked for a Mr. Stone. And
got shut down. Hard. But, with Deiter's Overawe and Penwood's money,
they were able to find out that Mr. Stone was forced to check out.
After fighting with Reverend Grimme himself! They went up to the room
that Mr. Stone was renting, it being easy to find with the door
knocked off and all, and start poking around.
What they found was that there had been
one hell of a fight between Mr. Stone and Reverend Grimme. Furniture
broken, burn marks on the walls, and even a pair of melted pistols.
Exactly what happened between the two was a mystery for the posse,
but they knew that it had been something else...
With that lead dried all the way up,
they were back at square one. Well, not quite. They did know who had
brought the stone to Stone and figured it might be a good idea to ask
the Guardian Angels (the more militant arm of the Church of Lost
Angels) about Doc Snead. Now, given how free they were with their
money, I thought that this was going to be a breeze for the posse.
Why? Because the man they spoke to, Clem Norbert, is quite the
avaricious man. Perfect for the Vigilance Committee of LA... Anyway,
all they had to do was bribe him and he'd give them all they wanted
to know. But, since Penwood got all miserly, they almost got
arrested. I had to take off the Marshal's hat and flat out tell them
“If you don't give him the money he wants, you're going to get
tossed into Church Court, which you will not survive.” They took
the club over their head pretty well and we were able to move on.
Thankfully. I was starting to pull out what little hair I have left
out of my head because of this one. It was painful to deal with. I
wish I had been drinking for it...
Now that they had a lead on their man,
they were able to track him down to the Labyrinth Saloon and make
contact with Snead. If you're smart, you're probably aware that Snead
is a drunk and a coward. So, as soon as he got asked about Stone and
the stone, he managed to get his “friends” to get him out of the
jam from the posse. Cue one very short bar fight. With Ming and
Deiter, it didn't take much to clean the clocks of the rowdies that
came to Snead's defense. Of course, once Deiter drew down, well...
The posse left the Saloon in a hurry and caught up with Snead and he
spilled the beans. And the contents of his bladder. What he told them
was the whole story. How he helped steal the Heart O' Darkness,
brought it to Stone, and then got arrested by the Guardian Angels. To
save his own hide, he threw Stone under the locomotive and went to
the hotel with Grimme and his best Angels. He didn't see the fight
but knew that it wasn't quite natural, what with the winds and lights
and all of that. Last he knew, Stone was hauled off to Rock Island
Prison.
The posse let out a sigh and walked
poor Doc Snead home to where he had been staying. They then went to
the hotel Penwood had put them all up in and hit the hay for the
night, not sure where to go next. Of course, where there's a will,
there's a way. Especially if there's a crafty Marshal and a good
adventure writer to be found.
The next morning found the posse
recovering from their bumps and bruises, as well as their hangovers,
in an establishment where they could get some chow. That's when a
mysterious stranger appeared. He was wearing a rough cloak and wooden
mask on his face. He sat down and told the posse he knew what they
were looking for and informed them that he might be able to help.
After questioning him, finding his name to be Old Pete (no, I didn't
make that up), he told them about once he'd been sent to Rock Island
after being caught stealing. You see, Old Pete was not just a thief,
but a good thief, because of some “special powers” he had. Of
course, these powers hadn't helped him when the Angels came knocking.
Before he knew it, he'd been tossed into the Rock to rot. He and two
other prisoners had been able to escape, with him being the only one
to make it to shore. The sharks got the others. It turns out that Old
Pete is an old friend of Jasper Stone, the man the posse was looking
for. In exchange for rescuing his friend, he'll help them get on the
island and get away. When they asked for proof that he'd been on the
Rock, he took off his mask to reveal that the skin on his face had
been slowly flayed from his skull, square inch by square inch. They
don't do things lightly on the Rock...
The posse accepted the offer and Old
Pete told them to meet him at the docks at midnight, ready to go.
While the posse took the rest of the day to gather supplies, they
also tracked down Phil (who was drinking and enjoying himself, until
these Ferners came to collect him), thinking they could use the
back-up. For the record, I hadn't even mentioned his name since the
start of the adventure, much less suggested he join them. They were
the ones who came up with this idea. And that's how you do DMPCs
right, kids. Phil always faded into the background and let the posse
take the lead. When they thought they needed him, he was there to
lend a hand. Or an axe. You get my point.
Chapter Three: A Piece O' The Rock
Finally, midnight rolled around and the
posse found Old Pete waiting for them. He leads them to a beat up
Knifeboat and they head out on to the dark waters. As they traveled,
they asked him some questions about the layout. He told them two
thing: The prisoner (and the stone) were on the bottom level of the
prison and the only key was in the warden's room on the third floor.
Beyond that, he couldn't recall too much, as he and his compatriots
had been in a rush. He did warn them that the prison was full of
guards and stealth was their best bet. The posse briefly discussed
their plans as they continued on. He handed them a pair of flares to
use, if they needed a rescue.
After a while, a huge fog bank rolled
in, caused by Old Pete. He then shut off the steam engine and got
Phil to help him row. The posse was tense, especially after they saw
a few shark fins break the water near them. After a while longer yet,
they arrived at the prison. Old Pete stopped the boat at a huge pipe
that was dumping sewage into Prosperity bay. He explained that this
was the best way in and out, and he would be waiting here until just
before dawn. If they weren't back by then, he would assume they
weren't coming and would leave before he would be caught. He had no
intentions of being held there again. “Once was more than enough”
was how he put it.
The posse began their journey up the
pipe, with Phil having to help some people along as they slipped and
started to fall. Some of that was because they were losing their
dinners to the smell and muck. They did a good job of keeping quiet
and made it into prison itself. After a bit of exploring, they left
Phil to guard their escape route and crept their way towards the
third floor.
Eventually, they found a guard standing
by himself in the middle of the room. While they were trying to
figure out what to do, we found out that Ming was sitting on a
mountain of Bounty Points because he didn't know what to spend them
on. After a discussion, Ming now had some fair Sneak and became the
resident ninja (yes, we knew he was Chinese, but he used martial arts
and was stealthy, you do the math). He carefully made his way towards
the guard and put him down quickly and quietly, dragging him to Phil
and made him hide him. And tie him up.
As they continued, Penwood did a bit of
poking around at some frescoes and paintings, discovering that they
weren't made of stone or tile, but chips of human bones! That caused
him a Guts check, which made him lose more of his dinner. He filled
the others in and there was a renewed sense of urgency.
It didn't take long for them to make
their way to the warden's room. They were just barely able to keep
quiet enough to catch him off guard. If I remember correctly, he beat
the hel out of him after they got him to reveal where the key was.
And, if my memory hasn't totally failed me, they killed him and then
set the records they found on fire. I think the plan was to create a
distraction. Nevermind that those files would have been worth
thousands of dollars in the right hands, but I will give them points
for creativity.
Again, they made their way back down
and then into the basement. They had another brief scuffle (I think)
and then finally entered the Throne Room. This is where having two
people with medical experience kind of damned them. While the didn't
trigger the Bone Fiend (which I wasted good money a mini for because
I fully expected them to do something stupid), they did see the human
teeth marks on the bones. It didn't take them long to connect the
dots and figure out that Grimme was feeding his faithful the
prisoners of the Rock. More Guts checks ensued. After a bit of doing,
they got the door open... The one behind the dark throne in the room.
Yeah, I forgot to describe it here, but I would suggest you go and
buy the PDF of this adventure. It's worth your money.
Anyway. They opened the door (I think
we had Ming take some levels in Lockpickin') and found their way to
Stone's cell. They found him chained up to a wall and looking down
right shitty. They helped him out and starting running for the exit.
Since they had played things smart, I let the fire they had started
become a roaring blaze and the way back was almost completely clear.
They met up with Phil, who was more than a little scared, and went
back down to the pipe...
Where they met the Dweller in the Muck.
If you've seen Star Wars: A New Hope, you have a pretty good idea of
what they were up against. With the fire raging and all that, they
didn't even try to be subtle and killed it dead.
When they came out of the pipe, there
was no sign of Old Pete. But, they remembered their flare and fired
it off. Not much later, he turned up and the posse, Stone, and Phil
clambered aboard. With that, Old Pete started taking the “long way
back” to throw off suspicion. Which wasn't unreasonable, given how
the Rock was still burning and now one of their Very Important
Prisoners was about to turn up missing.
Chapter Four: Mass Murder
Before we get too far into this part, I
have to tell you that I ended up narrating most of this section. We
were running late into the night but we were almost done with the
adventure, so with the posse's permission, I sped this up.
As the posse, Phil, Old Pete, and Stone
got closer to shore, the sun had started to rise. As they docked,
they could hear the bells from the Church of Lost Angels ringing
through the city streets. Stone, who had been silent and resting,
sprang to life and told them that Grimme was planning something evil
in the church. So, with barely enough time to bandage up their few
wounds, they headed off to the church. Before they left the docks,
Old Pete told everyone to meet him at the Sorenson & Co.
warehouse, in case they got separated.
As they made their way there, they
noticed that the streets seemed oddly empty. When they made it to the
church, they soon found out why, as most of the city was there,
listening to Reverend Grimme give his sermon. It was in prime form,
all hellfire and brimstone, yelling about the evils of the world.
Mostly about the railroads, a common theme for him, but also the
state of city and damnation. One of the posse members spied the Heart
O' Darkness on the altar in front of Grimme, and the posse started to
push through the crowd to get up there.
As the Reverend reached a frenzied
pitch, the stained glass window behind him suddenly exploded and a
“no shit, that's a real demon from Hell” landed behind him. While
the two of them engaged in battle (with Grimme being surrounded by a
magical white aura), the people inside panicked. Which only got worse
when the rest of the horde showed up. While not as big as the one
fighting Grimme, these guys weren't any slouches and the fight was
on. As I was narrating the fight, I had Penwood firing and helping
people, Deiter blowing the demons back to hell, Ming and Heinrich
fighting as hard as they could. As their fight was winding down, the
big demon retreated, as did the rest of them, “defeated” by
Grimme.
In the scuffle, Old Pete and Stone had
vanished, as had the Heart O' Darkness. The posse helped patch people
up as best they could, then went after Old Pete and Stone. They had a
suspicion that one of those two had grabbed the Heart in the
confusion and were looking to get in back. By force, in necessary.
As they entered the warehouse, they
found Old Pete by himself, the Heart in his hands. As they were about
to confront him about it, Stone appeared...
Before I continue, I have to give you a
massive spoiler warning. If you're planning on being in this
adventure as a player, this is your chance to leave. We're about to
reveal something big. And you'll probably want to skip the next
adventure, too.
Anyway, where were we? Ah, yes, Stone
and Old Pete. Well, Stone pulled a gun on Old Pete and demanded the
Heart. Old Pete just chuckled and said they'd need to talk. Stone
asked him who he was and Old Pete took off his mask... To reveal that
was also Stone! He looked a little more haggard and rough around the
edges but it was the same man! The two Stones looked at one another
and then came to an agreement. The posse, recovering from their
shock, started throwing down on Stone and Stone to get the stone. Or
Heart. You know what I mean. Well, the Stones just went ethereal and
walked out of the back of the warehouse. Like, through the wall.
Then, the posse was jumped by a group of Walkin' Dead. Which
distracted them long enough to let the Stones get away. Soon enough,
the posse was having a hard time with the zombies, which was when a
posse of Guardian Angels turned up... To help them out!
Turns out, that people had seen the
posse in the church, and afterwards, and saw them as heroes. The good
news is that no one knew they were the ones who had slipped on to the
Rock and freed Stone. Which they were a might bit pissed about, in
hindsight.
However, they did get the chance to be
hailed as the heroes they kind of were and even got a photo op with
Grimme himself.
After one of their longest days, the
posse made their way back to their hotel to sleep off the pain. Oh,
wait, that was what the whiskey was for...
Well, folks, I hope you enjoyed this
recap of the Heart o' Darkness. As the adventure says, this is the
“The Empire Strikes Back” part of this trilogy. And, boy, does it
feel like it. After the adventure, I made sure that everyone was
still on board to play and they were. I think they were mostly mad at
Stone for making fools out of them and were itching for revenge. Did
they get their revenge? Well, you'll have to check out the next part
of this series: Fortress O' Fear!
No comments:
Post a Comment