Friday, April 9, 2021

Looking Ahead: Stargrave

Howdy, everyone! As you might have heard, there’s a new game coming out pretty soon called “Stargrave” by the creator of Frostgrave and Ghost Archipelago.

 Now, I do like the ideas of these games, more so Ghost Archipelago, but I also like science fiction stuff. More than fantasy for sure. So, I’ve been following the news about this game since I first heard about it and I’ve been looking forward to it. Oddly enough, I don’t have a lot of science fiction minis so it’s given me a reason to pick up some here and there, mostly for fun. Since they released the captain and crew building rules sample, I’m now thinking about what kind of crew I want to make. And I just pre-ordered the book today, so you’ll get a review of it before too long, I promise.

However, maybe some of you aren’t aware of the sample we got or haven’t really looked into this new game. So, I decided to throw a few ideas out there for those of you who aren’t sure what you want to do. Let’s talk.

The first thing is that you’ve got a lot of choices for captains and first mates, which don’t have to be of the same type. And you can recruit up to eight additional members of your crew, choosing between basic crew types and specialists. So far, it looks a lot like Ghost Archipelago, which makes me happy. I like the idea of being able to find a crew that works exactly how you play.

 When it comes to building up your crew, the specialists include flame throwers, snipers, grenade launchers, and some other stuff that’s common to other miniatures games. Already, you can throw together a force using some Warhammer 40k stuff from the Imperial lines. I might actually use that to learn how to play (and play with friends, when that’s possible). That’s a good thing because, if you’ve already spent money on 40k stuff, you can get right into the game. If you haven’t got some of those laying around, you can pick up some NOVA Corp and IMEF stuff in Reaper’s Chronoscope line (which have Bones versions) for a quick and dirty way to start or build a second loaner force. Or you can just pick up the stuff that you like. Personally, I’d like to go for a Raygun Gothic look but they don’t make a lot of those these days. I do have a few but not enough to make a full crew right now.

Looking at the crew creation rules, I am a little disappointed because I was hoping to have some kind of melee monster specialist I could take but it looks like shooting is king in this game. Everyone has a pistol at the least. Yes, it makes more sense to have shooting be more powerful in a science fiction setting but sometimes, you just want to do something crazy. However, it is cool that you can make any member of your crew a robot, so I can use my Cyber Reavers for something. If nothing else, I can use them to fill out the crew while I’m figuring things out. Or maybe make that my loaner crew. We’ll see what happens…

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