Friday, November 22, 2019

Deadlands - The Ferner Five: The Town of Baracho


Welcome to Baracho, cowpoke!

Before we get started on this part of our tale, there are two things you should be aware of: First, I wasn't running the game, I was playing Phil for the first time. Second, there was a lot of alcohol involved both in the game and around the table, so my memory isn't perfect. You have been warned.

Chapter One: Founding Day!
After waiting for a few days, the railroad finally sent out someone to find out what happened to the train and discovered the survivors. A series of stagecoaches were sent out and brought the survivors to the next stop along the line, the sleepy little town of Baracho.
As the posse arrived in town, we were all but assaulted by the bunting, flags, and people. It turned out that their arrival coincided with the town's “Founding Day” celebration weekend. We were told that there would be a series of games and contests the next day and we were more than welcome to sign up for these activities. There was a quick draw competition, a shooting competition, a contest of strength, some wrestling, a contest involving throwing axes, and a horse race. After what had happened, I think the posse was ready to let off some steam and have some fun. But, first, we really wanted the chance to spend the night in a hotel with a real bed. There was some light drinking, but we kept it under control. This time.



Chapter Two: Let the games begin!
After a night of rest, our posse was ready to start having some more fun. I'll break down each activity, who was involved, and what happened.

The Shooting Competition-
This one involved Phil, Dieter, Penwood, and... I don't remember. Phil wasn't a good shootist, so he missed three out of six cans. Penwood and Dieter were able to pull it off and went to the next part. From there, it was choice between precision shooting and quick draw. Dieter went for quick draw and lost. Penwood shot a playing card side on and won. He earned a quick draw holster for his troubles.

The Strength Competition-
This was Phil and Ming. I'm happy to report that Phil's 4d12 Strength went wild and he threw a stone with a chain in it all the way into a house (he said “sorry!” so it was all okay). Ming wasn't nearly as strong, but he tried his best.
The next part was arm wrestling and Phil dislocated Ming's shoulder, as Ming went Bust. With help from Penwood, they were able to pop it back in place. Phil bought Ming several drinks later than night to make up for it.

The Throwing Ax Competition-
This was another one with Phil. He was actually build for this, as I gave him Throwin': Unbalanced and four axes. He won handily. I can't stress enough just how much the dice loved Phil. The last round was between Phil and a town deputy, Joseph Eyes Like Wolf. When Phil won, Joseph gave him a special axe.

The Evening-
Now, we're going to talk about some stuff, but keep in mind that we were a bunch of guys and we were being historically accurate...
So we went to a whore house. I'd also like to point out that we, the players, were also very drunk by this point. I honestly don't remember who suggested it, but we all went for it. The characters then proceeded to catch up with the players in terms of drinks and got their rocks off (we faded to black) and that was the end of the day.



Day Two: The Hangover
Oh, you can only imagine how the posse felt. I think at one point Phil had a keg of beer in his hands and pair of women on his shoulders. The rest of the posse ended up in similar situations. It took them quite a bit of time to pull themselves together in the morning. Except for Penwood. The cultured Brit had kept himself under control, had a pleasant evening with the Madam of the brothel, and woke up bright and early to get himself a horse for the race that was scheduled for the day. He was all excited, but the rest of us weren't really up for it, in or out of character. Instead, we nursed our hangovers and then went back to the brothel for more “whores and ale.” No joke.

The Rest Of The Wait:
The group spent the next few days waiting for the train to show up and hung out around town, not really doing much. The players were drunk and tired, so we kind of skipped out on the rest of planned adventure. That said, we did have a lot of fun with the competitions and I would recommend doing something like this as a side track for any posse.
Once the train showed up, the posse boarded and began moving towards Salt Lake City...




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