Friday, October 11, 2019

Gaslands: The PIT Crew - Gaslands Refueled



Welcome back to the Gaslands PIT Crew! Today we're going to be talking about the new edition of Gaslands, Gaslands: Refueled!

First Impression:
Okay, just looking at the book itself, it looks really well done. Hardback, high quality magazine paper... Yeah. My first copy of the rules got wet, so I'm happy to see this better quality product here. It looks like they did a good job of including everything from the Time Extendeds done so far. Oh, new Sponsors! Looks very well laid out... Okay, maybe not. They're still doing the “basic” and “advanced” nonsense that annoys me. It makes it really hard to refer back to stuff that you need. And having to remember if the vehicle or weapon is “basic” or “advanced” is not something conducive to easy play.



What's New?
There's two new (totally new) scenarios. One involves giant bugs and lizards and the other is a bunch of helicopters duking it out in the ruins of London.
There's a bunch of new sponsors, which had been mentioned. Here's a brief list and some thoughts:

Verney -
I get the feeling that this sponsor is inspired by the Death Race remake version of Frankenstein. It looks like the sponsor is for folks who want tough, strong vehicles that aren't easy to take out. Probably looking at trucks and the like.
Maxxine -
At the core, it looks like a variation of Miyazaki's style of play, maybe with a dash of Slime. Not sure what to make of them quite yet, I'm going to need to play a game or two with this sponsor before I can nail them down.
The Order of the Inferno -
This appears to be an off-shoot of the Cult of Speed, but with all the fire, all of the time. I made some “fire crew” teams a while back, but I'm thinking that these guys might be more in line with that concept now. It's all about fire here. Being on fire. Other vehicles of fire. Staying on fire. Yeah.
Beverly -
I like this concept because I've been wanting to pick up a Ghost Rider car for shits and giggles, but now I can actually build a list around that car. Beyond, you know, it looking cool. The core of this group has one real car and a bunch of ghost cars. The ghost cars can't be harmed, and I don't think they can harm other cars, but they can collect Soul Tokens that can passed to the real car and help repair it. So, a really cool idea. Not sure if it's going to work in practice.
Rusty's -
A bunch of hillbillies with War Rigs and trailers. That's it. I mean, there is more to it, as they have a bunch of different trailers they can hook up to Middle and Heavy vehicles, but there's not much more to them.

Of course, where there's new Sponsors, there's new Perk classes. Let's break them down:

Built -
This one seems to be for... Well, I have no idea, really. These Perks are all over the place, with no real theme. Some seem to be for big vehicles, others for fast ones, and so on. Very situational stuff.
Horror -
This one seems to be about taking damage to deal damage, mostly fire damage.
Reckless -
Hazard Tokens galore! And fire.

There's a pair of new weapons, a new dropped Napalm template weapon and the Wall of Amplifiers. That one is clearly a reference to Fury Road and I'm okay with it. They also added the Roll Cage as an upgrade, which I was looking at doing myself. I'm not sure I agree with the point cost, I think it's a little expensive, but at least I don't have to worry about it anymore.

The most important thing is rules for ramps! Finally! They're pretty simple, but they're there, which is what a lot of people have been asking for.



What's Gone?
First thing I found that disappointed me was the lost of the APC. I liked that unit. I had a few and now I don't know what I'm going to do. I suppose I can remake them using Heavy Trucks...
Jeeps are also gone, which is a shame. They were great for Rutherford lists, both thematically and mechanically.
Most everything else seems to be there, even if a few things have minor tweaks and changes. 



What's Changed?
There's a quick list in the Gaslands design blog, but one of the big ones is that rockets no longer have Blast. The Experimental Nuclear Engine and Experimental Teleporter are now upgrades, so there's some changes to the Technology Perks list. Speed also got some changes as well. The only sponsor with major changes is Slime, who's almost completely redone.
Most of the rest of the stuff is minor, so I'm going to point you again to the Update entry on the Design Blog for Gaslands.
From what I've seen so far, most of the changes made to the rules are purely clarifications and streamlining. And these are good changes. I don't know how many times, per games, I've been confused by the wording. I had the HARDEST time figuring out how collisions worked until I sat down and played the game.
Miniguns appear to have dropped a point from 6 to 5.
One important thing is you can now Evade explosions. That kind of sucks, as my Drag Racer rolling bombs don't work as well, but I do think this is a good change.



In Conclusion:
I'm not happy about having to print out and glue down another half dozen sets of Dashboards. However, the new Dashboards are much more condensed and won't waste as much paper. And also include the basic rules for the type of vehicle, as well as space at the top to give them names.
Everything else? I'm okay with it. The tweaks and changes needed to happen. The new sponsors and perks are good, or so it looks right now, and having everything in one book is nice.
If you've been playing Gaslands, you'll want to pick this up.

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