Once again, we're back with the PIT
Crew, talking about Gaslands!
This time around, I'm going to take
some time to discuss the Time Extended. What's Time Extended? It's a
series of supplements that adds new vehicles, weapons, sponsors,
scenarios, as well as rules and all sorts of good stuff. As of this
posting (April 2019) they've put out four of these TX things and each
one is absolutely free. Just head over to the Gaslands website and
click the TX tab. You're welcome.
I'm posting this now because Gaslands:
Refueled is suppose to include these with the new sponsors and rules.
So, this is a preview of what's to come later this year.
TX1: Savage Highways
The first issue of TX, we're given some
extra rules for the War Rig as well as a little campaign based around
the War Rig. While I think the War Rig is badass unit, and own four
myself, this does limit the usefulness of the campaign for some
people.
The campaign itself is only three
scenarios, with the second one being 2A and 2B and depends on who
wins the first scenario.
To play the campaign, the players into
two teams: The Riggers and the Gangers. The Riggers pick their
sponsor and much take a War Rig (except Miyazaki because they can't
take War Rigs, much to my disappointment) and then the Gangers make
their list, but can't take a War Rig (duh). The Gangers be played by
as many people as you want, dividing up the points among them.
I'm not sure how I feel about this
campaign. It's very short and the winner of the last scenario is the
winner of the campaign. Um, what? Game designers, please stop doing
this. I mean, you have three scenarios, why not have it decided by
the highest total of accumulated Victory Points? Or winners of total
scenarios? Come people! Anyway, tangent aside, it seems a little
short for a campaign. I do plan on playing through it and will post
about it when I do. Maybe it'll change my opinion of it.
That said, it is worth downloading it,
as it's free and it does add stuff for the War Rig, which you might
want if you're going use one.
TX2: Stina's Stockpile
While this is the second issue of TX, I
really think of it as the first “real” issue of the series. Why?
Because it's the first one that introduces the new stuff.
The first thing this TX introduces is
the all important weapons. Not only mounted weapons, but new weapons
for your crews, too. Many of these weapons are ho-hum, but some are
absolutely fantastic. Personally, I love the Combat Laser. Fun for
cutting through people ahead of you. The BFG is something of a
one-shot wonder, but is terribly devastating if used correctly. I
also love throwing a Wreck Lobber on War Rigs. The best part is that
it gets more ammo the more vehicles get destroyed. So, great for
Derbies and other heavy combat games.
The next thing it adds is the first new
Sponsor, Scarlett Annie. Looking at the pictures in the issue, she
clearly has some kind of pirate motif. I can already hear you saying
that pirates are done and played out, but there is something funny
about a school bus with cannons sticking out of the windows. While I
won't get into a full review of the Sponsor (I will try to do each
one in order at some point in the future), I will say that it took me
a while to figure out what exactly she's suppose to do. After looking
over the Perks, it looks like she's really based around having large
crews. That means using things like buses and trucks until TX3 came
out and you got stuff like Heavy Trucks. Once I figured that out,
things kind of clicked for me and I've been able to put together some
lists for her.
The last thing this issue includes are
two new Scenarios: Flag Tag and Tank Commander. To be honest, I don't
really like either one of these. I've never been a fan of Capture the
Flag in any incarnation, plus I feel like we already have a similar
Scenario in the main book. Tank Commander looks fun, but is like the
Monster Truck Smash Scenario in the main book; it requires having
several tanks to play it. While I do respect the concept, it really
sucks if you don't have the models laying around. Or you have to
track some don't.
The last thing is some minor rule
additions and one house rule. Nothing major, but nice to have them
included.
I feel that this issue is very
important to have. The new weapons are good and Scarlett Annie does
add something to the game. Make sure to pick up your free copy.
TX3: Junk N Tow
With the stuff thrown in TX2, there was
a some wondering about what they were going to include in the next
issue. Well, it's a good one.
The first thing this issue of TX starts
with is new and clarified vehicles. This is great. The new vehicles
were sorely needed. The Heavy Truck is my go-to for a wrecking
vehicle. The Drag Racer is hilarious and something I really want to
play around with more. The Motorhome is interesting, but isn't easy
to find. I lucked out and found one at the Dollar Tree. The APC is
the only unit I really don't like, but might try it out soon. I think
the Ambulance is interesting and worth trying, but it's hard to work
into lists, as it costs 25 points.
The Sponsor in this issue is the
Highway Patrol, which was something I thought about as soon as I
finished the main book. Again, this group took some time for me to
figure out. What I figured out was that they're all about board
control. The abilities, the Perks, all of that comes together to make
a group that can move around while making everyone else react to
them. Not bad. Plus, I was able to find a lot of cheap cop cars.
The two Scenarios in this issue is
Truckasaurus and Scavenger Party. While I don't enjoy having to find
or make models for games, I do like the idea of making a
Truckasaurus. I mean, come on! It's a truck eating robot dinosaur! Of
course, actually making it will be a struggle. Scavenger Party is a
preview of the campaign rules in TX4, but feels a lot like (yet
another) Capture the Flag Scenario. Nothing too exciting.
The other thing in here is some errata,
which needs to be there, as they added these new vehicles.
With all the vehicles added here, you
really need to snag this one. Before you worry, there's different
versions of the reference sheets and vehicle record cards. Just make
sure you have the right one before you print them out.
TX4: Wasteland Survival Guide
Seeing how this JUST dropped, I haven't
had a chance to go over it as much as the previous issues of TX. So,
stick with me, okay?
This is a long awaited campaign guide
for Gaslands. I know at least one person that's been waiting for this
for a while. Personally, I wasn't excited for it, but I was curious.
My first impression of the campaign
stuff isn't great. While I respect the idea behind it, I don't like
how much focus on the Death Race Scenario in the plans for the
campaign. It isn't my favorite Scenario. That's because of the gates
and the static layout. Think about it: The campaign starts with this
Scenario, ends with this Scenario, and can be randomly rolled (or
picked) during the campaign. Imagine playing this Scenario four or
more times. That doesn't excite me. Three of the other Scenarios are
Capture the Flag variations. I'm feeling less excited now.
However, there's something a little
different in this campaign style when you compare it to others in
miniatures games. The first thing is that there's “on screen” and
“off screen” Scenarios. The on screen ones earn you points to win
the campaign, but the off screen ones gets you more Cans so you can
beef up your force. This is a very interesting and unique idea and I
think it works. This means that even if you're leading in the
campaign, you might end up losing that lead do to attrition as you
might not be making enough off screen. In addition, if you're really
starting to lose, you can join the Pro-Earth Liberation. That means
that you two ways to win. Technically. I don't know if that really
work, but I do admit that I need to look over this more. I will say
that two things jumped out at me when looking stuff over: what about
Ejection Seats? And what about Exploded vehicles?
Overall, I'm not sure if this is
something I'm going to get into. I need to play Gaslands some more,
try all of Scenarios at least twice, and take it from there. If I
start trying the campaign system, I'll make sure to post battle
reports here.
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