Welcome to a new series, this time all
about Gaslands!
For this edition of the PIT Crew, I'm
going to post up some “racing” lists for each of the sponsors,
including Scarlett Annie and the Highway Patrol.
The goal of these lists isn't to win
demolition derbies (although some of them could), but to win any sort
of race with gates and the like. In short, they're built for speed,
not killing.
Mishkin -
Vehicle:
Performance Car - 15
Weapons:
Arc Lightning Projector: Front – 6
Magnetic Jammer: Rear – 2
Vehicle:
Pickup Truck – 15
Weapons:
Thumper – 4
Machinegun: Front – 2
Molotovs – 1
Perks:
Mobile Maechanic – 5
Crew Notes:
This list follows the pattern you'll
see in the rest of the lists. With this team, you put you PC up front
and try to go fast. Get it up to Gear 4 or more as quickly as
possibly, so you can save up your ammo for the ALP. Once you hit the
first gate, if anyone is in front of you, hit them with it. If you're
in the lead, use the Magnetic Jammer to lock out anyone with heavy
weapons chasing after you.
The Pickup stays behind, moving slowly.
Don't risk the Skid Dice, just get up using the Medium Straight as
much as possible. This should leave you in the middle of a pack of
cars. Which is exactly where you want to be. Once you hit the first
gate, you unleash the Thumper, wreaking havoc and chaos. Your goal is
to make the enemy slow down. And you keep blasting anyone coming up
on your PC. With Mobile Mechanic, you have a chance to win, if all of
the other fast vehicles have been wrecked or eliminated.
Your real weakness is that once people
know what you're running with, you're going to have a big target on
your back. Mishkin's weapons are devastating. If you have to,
sideswipe and T-bone with your Pickup and use Slip Away on the PC to
move as fast as possible.
Miyazaki – 50
Vehicle:
Performance Car – 15
Weapons:
Minigun: Front – 6
Oil Slick – 2
Smoke – 1
Upgrades:
Armor Plating – 4
Perks:
Evasive – 5
Powerslide – 5
Restraint – 2
Expertise – 3
Big Tyres – 2
Slippery – 3
Moment of Glory – 2
Crew Notes:
This is putting all you eggs in one
basket. But, it's the hell of a basket. This PC can handle just about
any situation it comes against. With the armor plating, you can
survive a little longer. To win, you want to hit that sweet spot of
Gear 4 as fast as you can, then kick it into Gears 5 and 6 once
you're ahead of the pack. Use the Smoke and Oil Slicks to prevent
people from blasting or ramming you from behind. If anyone gets ahead
of you, blasting them with the minigun will soften them up a bit.
Your real problem comes from Hazard
Tokens. Rolling Skid Dice is always a gamble, but it's the only way
to knock them down. So, roll them sparingly. If you have to slow
down, you're in luck with Restraint.
Idris – 50
Vehicle:
Performance Car – 15
Weapons:
Heavy Machinegun: Front – 4
Mines – 1
Upgrades:
Nitro x2 – 6
Perks:
Hot Start – 1
Time Extended – 3
Vehicle:
Drag Racer – 5
Weapons:
Ram: Front – 4
Perks:
Hot Start – 1
Vehicle:
Drag Racer – 5
Weapons:
Ram: Front – 4
Perks:
Hot Start – 1
Crew Notes:
This is a bit of a fun list. If you
can't tell, your Drag Racers aren't there to win, they're there to
blow things up by crashing into them. Since they'll explode when they
run out of Hull Points, you want to keep them close to enemy
vehicles. So, put them up front and make sure they're always near
someone. If you want to be a real piece of work, make sure to take a
Slide and block off the path so people have to ram you. Using Hot
Gear and the rams, if you hit someone that isn't a Heavyweight
vehicle, you're probably going to do some damage with a Smash Attack.
On the off chance that the Drag Racers survive longer than a turn or
two, they could possibly win the race. Unlikely, but possible. The
best part, is that while everyone is worried about your Drag Racers,
your PC can quickly take the lead. Just make sure to avoid any fights
and keep gunning for the finish line. Hit the Nitro only when you
really need to get ahead or when you're getting close to the finish
line. Shoot when you have to and drop the mines only when you have
someone so close they can't avoid.
Once again, Hazard Tokens are not your
friend. But, if you time it right, you can use the Time Extended to
keep them low when it matters.
Slime – 50
Vehicle:
Performance Car – 15
Weapons:
Laser: Turret – 15
Vehicle:
Buggy – 5
Weapons:
Ram: Front – 4
Molotovs – 1
Vehicle:
Buggy – 5
Weapons:
Ram: Front – 4
Molotovs – 1
This list is based around the usual
“leader and followers” pattern. You get your PC in front as quick
as you can and use the Buggies to keep people off of you. The Buggies
can use their Rams to get Hazard Tokens on other vehicles and then
toss Molotovs to take them down. The Laser is there to hurt anyone
that gets in your way. Or too close. Or just to cause some mayhem.
Since Buggies can also haul ass, you can use them to win, too. In
fact, a fun way to play is make it so people have to try to stop all
three of your vehicles while they race forwards.
While fun, this list can lose do to bad
rolls, more ranged combat lists, and poor terrain. So, play it smart.
But, don't forget that your Buggies don't take damage from Flips...
Warden – 50
Vehicle:
Performance Car – 15
Weapons:
Heavy Machinegun: Front – 4
Mines – 1
Upgrades:
Nitro – 6
Vehicle:
Car - 8*
Weapons:
Rockets: Front – 4
Upgrades:
Prison Car – 0
Vehicle:
Car - 8*
Weapons:
Rockets: Front – 4
Upgrades:
Prison Car – 0
Crew Notes:
Once again, you get that PC up front
and race like hell. You use the Prison Cars to blast anything that
gets too close to it. Hit the Nitro when you need it. If you're lucky
and play it smart, you can win with your Prison Cars, too. Just don't
count on it...
Rutherford – 50
Vehicle: Pickup Truck – 15
Weapons:
Heavy Machinegun: Turret – 12
Grenades – 1
Upgrades:
Tank Tracks – 4
Vehicle:
Jeep – 12
Weapons:
Rockets: Front – 4
Machinegun: Front – 2
Crew Notes:
Like just about every Rutherford list
out there, this list is heavy on firepower. But, that doesn't mean
that it's too slow. The Jeep is your fast mover, but can easily wreck
anything in front of it once it hits the first Gate. The Pickup,
while slow, can hit anything it can see. Using the Grenades, you can
slow other vehicles down with Hazard Tokens. The best idea is
probably keep these two together until you hit the first Gate. If
anyone is also going slow, tear them apart. If everyone is far ahead,
move that Jeep and blast them from behind, while your Pickup
repositions to blast anyone heading for the finish line.
Your real disadvantage is speed. You're
not nearly as fast as the other lists here, but you're more heavily
armed. Blow up as much as you can as fast as you can.
Scarlett Annie (TX#2) – 50
Vehicle:
Motorhome – 25
Weapons:
Rockets: Front – 4
Heavy Machinegun: Front – 4
Grenades x2 – 6
Upgrades:
Nitro – 6
Extra Crew x3 – 6
Perks:
Delicate Touch – 3
Crew Notes:
This is another list of putting all
your eggs in one basket, but you can steal other people's eggs. Using
the Mobile Garage rule from the Motorhome, you can steal other Wrecks
that will start stacking up. With the Grenades, you can make people
make Flip Checks, which will wreck smaller cars. Since you have the
crew to spare, you can probably get 2-3 other vehicles up and
running. And winning.
The downside is that you're going to
have go slow. Don't roll Skid Dice, use free Stick Shifts to go up in
Gear until you hit Gear 3 or 4. You want to stay behind everyone, so
you can snap up those wrecks.
Highway Patrol (TX#3) – 50
Perk: Louder Siren – 2
Vehicle:
Car – 12
Weapons:
Lazer: Front – 5
Mines – 1
Vehicle:
Car – 12
Weapons:
Machinegun: Front – 2
Mines – 1
Vehicle:
Car – 12
Weapons:
Machinegun: Front – 2
Mines – 1
Crew Notes:
This list is all about one thing: Board
control. Using the Louder Siren, you can slow everyone down. Use free
Stick Shifts to get up to the sweet spot of Gears 3 and 4. When you
hit the first gate, start blasting away with the Machineguns, try to
wear everyone down. Drop the Mines keep slower vehicles off your
back. When you're driving, you're in charge. You have to remember
that. When you pick the first Bogey, go for the fastest vehicle or
the one that won Pole Position. Hammer away at it.
Your real disadvantage is keeping
everything together. If you take too many risks, you can get screwed
over really easily. A Slide or a Spin at the wrong time, much less a
Wipe Out, can hurt you. So, play it cool and play it smart.
And that's all I have for this PIT
Crew. What do you think of these lists? Do they look good or are they
terrible? Let me know.
Thanx for sharing
ReplyDeleteYou're welcome. One of these days, I'll get more games in and do more entries on Gaslands.
Delete