Welcome to (yet another random) series here on Bearers of The Word. In this series, I'll be covering more recent things that are still supported (to a degree) and easy to find.
What it is:
A 28mm scale post-apocalyptic
supernatural horror skirmish minis game. With motorcycles. And
Zombies.
Alright, what did you guys do? |
The setting:
Set in the far-off year of 2015, the
world has gone to hell in a handbasket. In 2010, a group of
anarchists set off a device known as the 'Shadow Bomb' in Jerusalem,
unleashing the destructive power of a parallel shadow dimension. The
fallout from this bomb killed half of the world's population, changed
a quarter in to vampires, werewolves, and zombies, and left the
remaining quarter strangely untouched.
In the bombed-out and depopulated
wasteland of North America, the various survivor groups, monsters,
and zombies fight to survive another day. The Survivalists, who had
been preparing for this day in their bunkers, and the 'Man,' or the
remnants of the government (including cops, soldiers, and highway
patrol officers), are the only 'true' human Factions in the game. The
Brotherhood and the Sisterhood are the bio-engineered monks and
bio-enhanced nuns who fight the monsters on their own terms. The Sons
of Night are the vampires that control LA and the surrounding area.
Wolf's Angels are werewolf bikers. The only zombies in the game are
'Rage Zombies' very much like the ones in 28 Days Later. Many of
these Factions can work together, so you don't have to buy just one
Faction's models.
It takes all kinds to survive... |
The system:
The game uses the '4 Goal' system
created by West Wind Productions to handle combat and etc. The system
uses d6s. Lots of them. The game includes rules for the various
factions, and their alliances, as well as rules for motorcycles,
larger vehicles, and most weapons you could think of. Initiative is
done with a deck of playing cards, which is cool. Especially since I
picked up Deadlands years ago, I have a ton of decks laying around...
One of the cooler things about the game
is they allow you to create your own characters and vehicles, so you
can use minis and terrain you have laying around to play. I also
imagine gamers (especially 40k players) have one, if not several,
piles of dice laying around and a deck of cards are easy to find.
That cuts down your buy-in cost by a bit.
Nuns with chainsaws. Who would have thought? |
Is it worth it?:
I picked up the rulebook for this game
for $12, and I'll be honest, I think I might have overpaid by a bit.
The rulebook is poorly edited and is just plain missing parts.
Nothing critical, but enough so you'll have to make some stuff up
(what does Unwieldy do? I have no clue). The book is also black and
white and is clearly made from high quality 8 ½ X 11 sheets of paper
folded and stapled. Professionally done, but, still... If feels like
it was suppose to be included in a starter set that never got made
(or is no longer made, the game is 10 years old at this point).
There's only two Scenarios in the book, both of which involve
specialized buildings. While there's a lot of story elements in the
game, I think a once-over on the rulebook during the final edit would
have made this game much more worth the price. I haven't bought any
minis, as I almost always buy the rulebook first then minis, but from
what I've seen of them, they look cool and aren't terribly expensive.
I picked this up because I thought the
setting and minis looked cool. Once I read the rules, I figured I use
it for some minis I picked up just to paint (like the Hasslefree
stuff). The cool thing about being about to make your own characters
is that you can buy something like the Wargames Factory Survivors,
Zombies, and Greatcoat Shock Troopers and make yourself a force. Or
three forces. If you're in to converting and modding things, picking
up some cheap 1:24 or 1:35 models and some plastruct sounds like a
worthy project.
So, if you've got some 28mm scale guys
laying around that you're not sure what to do with, this might be
worth the $12 to have something new to play with. The basic system is
solid, but the poor editing will require you to work with it a bit
before you'll really be able to play. Which may or may not be a
selling point for some people. If you're interested in vampires and
werewolves on motorcycles minis, they've got you covered.
Some time soon, I'll be sitting down
and trying to not only fix this game but expand it as well. Stay
tuned for that.
Yeah, that's creepy |
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