Friday, March 1, 2013

SpineSpur: Hell is some kind of fucked up Nebraska



Spinespur is a ‘survival horror’ skirmish miniatures game produced by Comfy Chair Games. The game passed under the radar, from what I can tell, perhaps because the size of the company (tiny) or because it was designed to be a fun, not super-competitive game. Who knows? I only wish that I had found it sooner.

From what I’ve read the game seems based around ‘the evil men do.’ The world of Spinespur is a kind of pocket dimension where some of the sickest, vilest, bad-of-the-bad end up.

The models for the game come in three different types: amazing (Hack), middle of the road (Sex Star Six) and disappointing (Aniel). Assembling the models is also a bit frustrating, as most of them don’t have sockets and tabs for easy alignment. If you have experience with pinning models, this won’t present much of issue for you. I would also like to point out that the Thugs for the game are surprising well made with a wealth of details. They’re worth picking up if you need more bad guys for other games. Reaper’s Chronoscope series is of compatible size, should you want to use proxies or want to use some units that haven’t been modeled yet.

Forces can be built in one of three ways: Open build, Philosophy build and Agenda (faction) build. This is cool, because it allows you to buy what looks cool, and not have to care about Agendas if you don’t want to.

Factions:

The world of Spinespur has several groups vying for power and control. Many of these factions are lead by the notorious Spinespur Senators and other power persons.

Major factions:

1. The Dark Faith
Lead by enigmatic and powerful Anti Pope, the Dark Faith is the magical powerhouse of the factions. The Dark Faith also uses the horrifying Torn; zombie-like creatures to bolster their ranks.
The DF model line is one of most complete ones, with every single unit represented. If you want to play the evilest of evils, this is the faction for you.

2. The Institution
The Institution is very much inspired by older tales of horror. Just look at its leader, Dr. Akron; a man with a literal beast inside trying to break free. The ‘good’ Doctor leads his minions and experiments to gather resources for more foul and unspeakable experiments. The Institution also has Hack, a giant chainsaw wielding monster to call upon.
The Institution has a complete model line with some close combat beasts. If you want to deal with dark science and chop your enemy to bits, look no further.

3. The Slaughterhouse
The men who work in the Slaughterhouse are some of the best fed people in all of Spinespur. Sometime after Pigskin arrived in Spinespur, he began a massive pig farm out in the Tainted Fields, where he has amassed a large, strong force of men and their edible charges. When The Slaughterhouse goes to war, both the men and pigs lead the charge.
The model line for this faction is almost complete, missing only one unit. The Slaughterhouse is mostly close combat focused, but does have a unit or two with some range.

4. Forces of G.O.D.
The Governmental Occult Directorate is one of the few ‘good’ factions in the twisted world of Spinespur. Having somehow teleported their entire complex to the land of the wicked, they have begun a holy war upon the denizens of the city. While assisted with their bizarre Sintech weapons and devices, they lack the manpower needed to take down the major evils.
The Forces of G.O.D. are only missing three models for their force. The Men of G.O.D. are mostly ranged combat focused.

Minor Factions:
The so-called minor factions are groups that only have a few models in the line right now. Some of them are major players in the world of Spinespur, but for some reason, didn’t get a full line of miniatures.

Indifferent:
Well, not really a faction in and of itself, this group can be used to ‘fill out’ your forces or give them something they don’t normally have access to, like cheap melee fighters. Doppelgangers seem to be useful for players who want/need to hide their Central Characters. The Shattered seem to be meat shields, I think. Thugs are the most versatile, being able to carry blunt weapons, blades, chainsaws and Molotov Cocktails.

The Wilds:
With three models, the Wilds faction is one of the more fleshed out ones in the minor category. The terrible Cerebeast, the disturbing Handyman and wild dogs make up the forces the Wilds brings to bear.

The Orphanage:
Think about it: some kids are evil. Down right vile little buggers. So, think about the kinds of children would wind up in a place like SpineSpur? There’s only three models for the faction, with one missing his stats in the book (but available on the company’s website).

Assassin’s Guild:
With exactly two models, this is one tiny guild. However, Booth and Hidell are great for boosting a force’s ranged combat damage output.

Redemptionists:
The Redemptionists seem to be the only real ‘good’ people in SpineSpur, trying to redeem themselves for the half-remembered sins that brought them to this evil place. With only Greygun and Dante Hayte, the model line is really limited, but these two are very powerful.

Carnalval:
When you think of some of the worst people in SpineSpur, Mr. Jingles should be at the top of your list. He also has the worst model out there. Not because it’s badly done, but because Mr. J is an over-weight man in a G-Sting while carrying a baseball bat. In addition to Mr. Jingles, the other Carnalval model is Snuffman.

Graveyard:
The Graveyard faction has two models in it, but you have to take both of them together. If there’s any true good guys in the setting, the Caretaker is one of them. With the Grave Golem, they weigh in at 50 points.

Church of Metal:
This is the smallest faction with exactly one model: Sex Star Six. And he is one very Metal dude. Using his ‘ax’ (with attached flamethrower), he casts some bitchin’ spells.

Continue to the next part here.

No comments:

Post a Comment