Friday, August 29, 2025

Deadlands - The Wasted West: The Brightwood Beacon, Episode 3

 

“Welcome to the Brightwood Beacon! Broadcasting from the Doorstep of the Daimyo, coming to you live from the base of Mount Hood with all the information you need to survive in the Wasted West!”

Part Three: The State of the World, Circa 2094
In the broadcast today, we’re going to cover the current state of the Wasted West, 13 years after Judgement Day. There’s a lot of ground to cover and a lot of people and power groups to name and maybe shame, so you might want to take notes.

Economics, Bullets, and Fuel
With every sort of factory blown all to hell, they’re not making much of anything anymore. Food is hard to grow in the wasteland. Fuel is scarce and controlled by a few larger groups. And everyone is just trying to survive until tomorrow. So, how do you get around? How does trade work?
It's complicated. But given how many monsters there are running around, bullets are the most common source of currency used by communities, shortly followed by gallons of Spook Juice. Oh, Spook Juice is made from Ghost Rock and is used to power most vehicles instead of gasoline. The largest producer of Spook Juice is the Junkyard, which will be discussed in detail later. The main thing is that most communities are self-sufficient to some degree or another. If they have excess, they trade it with the Convoy or nearby communities. That said, if they can’t make it and they need it, they’ll give whatever they can spare for it. Don’t expect to be able to roll up to a community with a truck full of banknotes and gold bars and think you’ll be able to get anything of value for them. If people can’t eat it, shoot it out of a gun, or power their trucks, it’s worthless.
So, how do people survive if they don’t live in towns? Not everyone on the roads in the Wasted West is a raider or part of the Convoy. There are people out there who try to recover items from cities, the scavengers. Some people kill monsters and collect rewards from thankful communities. Others work as mercenaries, finding work as needed. There’s also the Librarians, who are trying to collect, and share, as much knowledge from before Judgement Day, as possible and educate people on the dangers of the world today. And there’s a bunch of other folks you might encounter out there. Junkers are often out and about, looking for scrap. The Doomsayers (be they green or purple robed) go out to convert other mutants to their cause. Sadly, a lot of these people don’t live too long. It’s a dangerous old world out there…
Of course, you could also just take up farming. It’s probably safer. Probably.

Cities
As mentioned in other parts of this series, every major and minor city got hit by something. Some got hit by nukes and some got hit by Ghost Rock bombs. And there were some chemical and biological weapons used here and there as well. There were probably some computer viruses used, too, but most of those are dead I imagine.
Anyway. What are the cities like now? Well, that’s going to depend. Some of them were invaded and fought over during the war, like Phoenix, and are full of the Walkin’ Dead. Others were left untouched (for the most part) before the bombs, so they might look normal once you get past the Ghost Storms. One interesting thing I’ve heard is that a lot of the major landmarks inside the cities managed to survive. Somehow. I heard about how the Space Needle survived the bombs and there’s even a guy who lives there. He’s your best chance to get ahold of Comsat, if you’re in the area.
Now, scavenging the ruins of the city can make an hombre a rich one, but that great reward comes with a great risk. The cities are hard to get to, due to the ruined roads and the Ghost Storms that encircle them and then become more and more deadly the deeper you go. Unstable ruins great explorers, that may or may not already be looted already, and might also be inhabited by mutants. If not mutants, then you’ll face ravenous hordes of brain eating zombies and other horrible monsters created by the bombs. Oh, and there’s the radiation. If it doesn’t kill you, it’ll mutate you. Don’t forget about that. And yet, people are exploring the ruins of the cities. Why? Because, as I mentioned, there’s no more factories. And there’s huge amounts of canned and preserved food. Junkers need parts for their creations. People need things to survive, and a lot of those things are in what’s left of the old world. And if you’re brave enough, strong enough, and crazy enough, you just might find what you need to help yourself and others.
Now, if you don’t have a reason to go into the cities, I’d say stay away from them as much as you can. If it’s not zombies, it’s raiders. If it’s not raiders, it’s mutants. And if it’s not mutants, it’s probably something much, much worse. You have been warned.

The Junkyard (formerly Salt Lake City) and Junkers and junkers
While most of Salt Lake City didn’t survive the bombs dropped on it, the Junkyard did. If you’ve never been, the Junkyard is the part of the city that housed a lot of the Mad Scientists during the Weird West days and eventually became home to Hellstromme Industries headquarters. That lasted until the Mormons got sick of him and kicked him out, after which, he landed in Denver and built a new facility there (which is the next section of the broadcast today).
Anyway. The Junkyard ended up covered in a giant dome decades ago and when the bombs landed, that dome absorbed the radiation and other bad juju that came with it. The rest of the city outside of it was leveled, but the dome and everyone under it survived. There were some Mormon survivors from what was left of the city, but they decided to pull up stakes and vanished out there in the new Wasted West. When things (literally) cooled off, the survivors in the Junkyard started taking the dome apart to build walls around the city. Then they slowly started trading with people and fighting the raiders that came around. And then their leader, a former factory foreman named Ike Taylor. After he built the defenses up, he invited the raiders in for a tour. Flamethrowers connected to vast reservoirs of Spook Juice, heavy machineguns, grenade and rocket launchers, and who knows what else. And then he offered them a deal: They can bring anything in for trade, and keep their noses clean within the Junkyard, and they agree to defend the city, and they’ll make sure that the city is “free” for everyone. They accepted. The Junkyard get food and supplies, and the raiders get all the Spook Juice they need. It’s a win/win, except if you’re one of the unfortunate victims of the raiders and gangs.
All in all, the Junkyard is the last piece of civilization left in the Wasted West. They’ve got buildings with electricity, TV stations, and even phone service. Of course, it’s also a bit of a rough and tumble place that’s constantly full of the scum of the wastelands, but beggars can’t be choosers, I guess.
The Junkyard is also home to Junkers. I mean, the crazy folks who built stuff with the help of Tech Spirits, and the citizens of the Junkyard are also called Junkers. Have to love all of that confusion. Anyway. In the Junkyard, you can find just about anything you can imagine made by Junkers. And if they don’t have it, someone can probably make it for you. Of course, that’ll cost you. And with all of the stuff being brought in by raiders and the Convoy, it’s the safest place to get parts for Junker devices. Or anything else mechanical.

Denver and the Combine/Black Hats
Remember how I said that Dr. Hellstromme ended up in Denver? Well, he made another giant facility that acted as his new headquarters, that was also covered by a dome. And it also survived the bombs that destroyed parts of the city surrounding it.
But before we talk about the city, we need to talk about the monster that controls it: CSA Brigadier General Throckmorton. During the war, he ran a Confederate prisoner of war camp, that also doubled as a refurbishing station of vehicles and equipment. From what Cole Ballard tells (he was one of the prisoners that joined the general), after the bombs went off and there was no more military command, he opened the cells for his prisoners and offered them a chance to create a new “combined” America, not Union and not Confederate, either, but American. With this hopeful start, the general and his former prisoners and soldiers began working their way towards Denver.
It was after they arrived in Denver and found the Hellstromme Industries HQ nearly deserted that the general changed. It started slowly, but even Cole Ballard couldn’t look away and fled the Combine. In the end, Throckmorton started recruiting anyone who would join him, and they became the Black Hats (if you don’t know, old Western movies had the heroes in white hats and the villains in black hats) who wear any kind of black head covering they can find. Provided with weapons and backed up by Automatons, these Black Hats go out and collect tithes from those they terrorize and then bring them back to Denver. The area around Denver is firmly under the control of the Combine and very dangerous for anyone to travel to. Outside of this area, you can run into Black Hat patrols just about anywhere and everywhere. If you’re really unlucky, they’ll have some of those Automatons with them. The worst part about the Combine is their weapons and “loyalty chips.” Throckmorton implants a chip with the small explosive at the base of the skull of his human troops. If a Black Hat tries to desert, the chip can be triggered, and you discover why people call them “Headbangers.” The chip also allows them to use Combine vehicles and weapons without having them explode. Throckmorton was a general and seems like a smart one.

The Maze and the Librarians
If there’s any one part of the Wasted West that can be called “hell on earth,” The Maze would win or at least be in the top five. The City of Lost Angels is under a sea of blood, a missed bomb lit part of it on fire and the Ghost Rock is still burning to this day. Shan Fan caught a nuke or two. The only real city left intact is Lynchburg.
There’s one other place that survived, Sacramento. And it’s in the ruins of this city that the Librarians have their Central Library. The goal of the Librarians is to preserve knowledge and prevent a second Dark Age, so they travel the Weird West, collecting books and stories from the survivors. Using their palmcorders, they can scan in books, movies, music, and anything else that’s still left and then bring it back to the Central Library. In addition, they interview anyone who’s willing to sit down with them and listen to their stories. The legends and tales of this new world. It’s noble work but also very dangerous. I wish them the best and provide them with the recording of the broadcasts, just in case.
To jump back a bit, let’s talk a bit more about The Maze. Even before Judgement Day, The Maze wasn’t exactly a safe place. Maze Dragons, Wall Crawlers, Croakers, and Shraks, just to name a few, seemed to be waiting under the surface of the water to gobble up unlucky person that ended up in the drink. Not to mention the rough and tumble miners, the Maze Pirates that never really went away, and the other conflicts that seemed to break out on occasion. Now, after Judgement Day, it’s much more dangerous. And yet, there’s still people out there. Survivors over Lost Angels, trying to fish out relics from the ruins of the city. Lynchburg, the hub of the remaining miners and civilization of a sorts. And then, there’s MovieTown…

MovieTown
Somehow, the center of movie production, MovieTown, survived Judgement Day. And, even more surprisingly, they’re still making movies. Thanks to the abundance of the Walkin’ Dead, they also can do some very realistic “special effects.” Of course, blanks are now hard to come by. But you take what you can get these days.
Anyway. MovieTown is run by a man known only as The Director. He’s been horribly scared and wears bandages over his face and hands. He makes tons of movies, with explosions, big fight set pieces, and badass heroes. While these movies are super cheesy, they’re also very popular and always in demand. Funny how that works.

Boise and the Templars
Boise got a Ghost Rock bomb, as you might imagine, but what might surprise you is that it’s also home to some of the brightest heroes in the Wasted West: The Templars. While I do plan on going into the inner workings of the Templars in another broadcast, I will give you a quick idea of who they are and what they fight for.
The story is that Simon, the leader of the Templars, was traveling the Wasted West, when he ran across a town under threat from the Black Hats. A lady Law Dog pledged to help the town and went after the Black Hats. Well, she didn’t win the fight and came back to the town, pleading to get inside and to get the town to stand up to the Black Hats. They didn’t open the gates, and the Law Dog died after an intense fight. And then the Black Hats razed the town anyway. When Simon ended up founding the Templars a few years later, he made a rule that Templars would only help those who are worthy of the help. Which I can kind of understand, but don’t necessarily agree with. Good people can get blinded by fear, you know.
You’ll know a Templar when you meet one, and they want you to know who and what they are, as they wear white tabards with a red Maltese cross on it. And they all carry swords. These swords aren’t just a badge of office given to them by Simon; they’re used to kill and maim the villains and monsters of the Wasted West. Of course, they’re also known for their magical powers, most notably Lay on Hands. That’s right, they’re just Paladins of the Wasted West. And, god damn, we need them.
The Templars also have two Oaths: The Oath of Poverty and the Oath of Blood. The first Oath means that Templars aren’t known for their large wallets and shiny rides. Instead, they are supposed to carry only what they need. That doesn’t mean that they’re not going to have any other weapons besides the sword, but usually carry a few guns and other things, in addition to the gear they need to survive. The Oath of Blood has to deal with rogue Templars. Since there’s no way to take away a Templar’s powers, the others might be dispatched to hunt down and bring back another Templar that’s gone off the reservation. So to speak.

Las Vegas and the Cult O’ Doom
The City O’ Sin got a bomb like everywhere else. But unlike other cities, the current inhabitants like it that way. Where there was once an altar to greed and vice, there is only the Cult O’ Doom, led by the madman Silas Rasmussen.
The city is for mutants only, be they muties, trogs, or Solomon Grundys. Those that are part of the cult proper wear green robes and like to go out and preach that humanity’s time is done and it’s time for muntankind to inherit the earth. By force if necessary.
Silas sends out his green robed fascist followers out into the wastes to contact mutant communities and bring them into the fold. Those that resist or refuse get burned down along with the normies. Of course, the fact that the Doomsayers also try to murder and burn as many normal people as they can as they travel also means that the normies tend to take a dimmer view of any mutant communities nearby them, even if they don’t follow the Cult O’ Doom. Funny how that helps bring more mutants into the cult, doesn’t it?
While Las Vegas is known for being the home of the Cult O’ Doom and mutant central, they also allow visitors to see Wayne Newton. Yeah, the old boy is still around and kicking. Or should I say singing? Those who worship the seemingly eternal Newton, called the Newtonians, are allowed entry into the city, even if they lack mutations. Of course, if you stay in Vegas long enough, you’ll pick up the mutations anyway.

Carson City
Now, when I talk about the Cult O’ Doom and the Doomsayers, I have to remind myself and everyone else that there’s actually two different types of Doomsayers: The Green ones and the Purple ones. The Green ones follow Silas and his madness of genocide, while the Purple ones follow the teachings of a woman named Joan, who split from Silas after he led the charge against Virigina City. This caused what’s called the Schism. This split is pretty simple to understand: The Green Doomsayers say that humanity is doomed and must be eliminated. The Purple Doomsayers say that humanity is doomed and must be protected and stewarded into the new age. One is fire and brimstone, and the other is a little more New Age stuff.
If you’re looking to make contact with one of Joan’s followers, it’s best to visit Carson City, as that’s where there’s a few to be found, if you pass their tests. Joan is the leader of this Schism and is rumored to have an old nuclear missile silo as a home base. It does make some kind of sense when you think about it. And it’s kind of a nice metaphor to have this religion of acceptance and understanding come from a tool of destruction that has visited mankind.
Anyway. Carson City is very likely to be Silas’ new stop on his way to conquering the Wasted West, so forgive the people if they’re a little wary of you when you first get there. But they’re good and honest people, who don’t care if you’ve been touched by the Glow or if you’re still somewhat normal. And if you’re looking to pitch in for the defense of the city, you’ll probably find it easy enough to get a job.

 The Convoy
Started by a handful of truckers after Judgement Day, this convoy of all manner of wheeled vehicles drives a route through the Wasted West twice a year. They pass through The Maze, the Junkyard, near Boise, and everywhere else. Well, except for Vegas and Denver, they wouldn’t be very welcome in those parts of the west.
The Convoy is new a large group of 18-wheelers, truck and trailers, vans, cars, construction equipment, and a few tanks and APCs. They ply the road in the name of trade, bringing and taking away things for a good price, to anyone and everyone that’s open to it. They help communities get what they need, buying in one spot and taking it to another. Out of all the groups there are in the Wasted West, the Convoy is probably the one that’s doing the most amount of good. Think about it this way: without the internet, TV, and spotty radio reception, most communities are cut off from one another and are easier prey for the gangs, the Doomsayers, and the Combine. With the Convoy out there, in numbers, they’re keeping hope, and people, alive.
If you want to join the Convoy, it’s easy to get a shitty job but it improves over time. They’re always looking for trustworthy drivers and shooters, and you can hop on and hop off if you want to settle down or just need a break. Of course, it’d be best if you started with a ride and a gun of your own, but I suppose you could try anyway.

ComSat
Who or what ComSat is, no one knows for certain. It’s widely believed to be some kind of AI in a military or corporate satellite that’s still functional and in orbit and has some pretty sophisticated cameras installed in it. ComSat is full of useful information, but it’s a bit finicky and doesn’t trust people easily.
Getting ahold of ComSat isn’t easy, but if you’ve got a powerful enough transmitter, and a Palmcorder, you can get through. It might not say much until it gets to know you better, so make sure to treat it with respect. Once it trusts you, it’s willing to share information here and there, but nothing about the supernatural or the Reckoners. I don’t know if the AI can conceptualize the existence of things that Should Not Be or if the people that put it up there locked it out from knowing, or maybe just reporting, about such things.
I’ve had the pleasure of having an few conversations with ComSat and I can say that it’s a big weird but not malicious. My take on it is that it’s very lonely and it doesn’t know what it’s supposed to do now. ComSat, if you’re listening, just know that there’s a lot of people down here who are fighting the good fight thanks to you.

Raiders and Remnants
When everything went to shit, people in uniform either tried to help the people they were stationed near or deserted. Well, some also mutinied, but I’d still call that desertion. And then there were people who either gave up on being nice or couldn’t be nice to begin with. And so we have a bunch of gangs and raiders all over the Wasted West. Let’s go over some of the more notorious ones:
The Road Orcs: Led by the terrible Red Fang, this gang plies the roads between Shannonsburg and Shan Fan in The Maze. While not formally part of the Cult O’ Doom, the leader certainly believes in what the Cult is selling. They’re cannibals, they’re killers, and they really don’t like norms. If you run into them, save a bullet for yourself.
The Ronin: To talk about things a little closer to home, at least for me, this gang serves the Daimyo and is exclusively of Japanese heritage. And they exclusively use Japanese bikes and cars. That’s right, we’ve got our very own Rising Sun out here…
The Night Runners: Based out of Louisiana, this gang got their name as they’re only seen as night. Not much else is known about them, but you’ll want to keep a look out for them if you travel the area.
The Omega Knights: Led by a black Frenchman who got stuck in North America during the Last War, Lancelot (or just Lance to his friends) leads this group of former gangers to protect the people. And, because it sounds too funny to be true, they use lances on their motorcycles.
The Queens of the Road: A beautiful woman by the name of Jenny Quaid leads her band of merry women to raid and plunder the richest caravans to help themselves. If you run across these ladies, it’s okay to surrender if you need to. Not because they’re women, but because Jenny has a “No Killing” policy when it comes to her raids.
The Sky Pirates: No, they’re not raiding zeppelins or air ballons, and there’s not nearly enough air traffic to really make a living raiding them, these guys are raiders who use air craft to attack the ground and loot what’s left over. Located somewhere in the Rocky Mountains, the Sky Pirates have been both merciless raiders and protectors of the areas around them, as the threat of the Combine has grown.

The Horrors of the Wasted West
This section is going to be a rundown of many of the abominations that the Reckoners created before and after the Last War. I’ll try to keep it short, but I can’t really promise I’ll be able to.
Maze Dragons
Native to The Maze, these sea serpent creatures were named by the Chinese immigrants that survived the Great Quake back in 1868. They’ve survived, even though they were on the endangered species list at one point and own the waves in The Maze.

Mojave Rattlers and Wormlings
Another species that seemed to suddenly appear when the Reckoning began, Rattlers are giant worms that move under the dirt in the Mojave and other desert areas. Before the Last War, the various governments used sound making devices to drive them away from roads and towns. With most, if not all of those broken down, they’re eating well again.
to add insult to injury, there’s now these creatures called Wormlings loose in the Wasted West. No one is sure how they’re made but they look like humanoid worms that serve their larger cousins.

Automatons
The first automatons were powered by steam in the Weird West, but Dr. Hellstromme kept improving on the designs as time went on and now they look like chrome skeletons, usually packing chainguns or other heavy weapons. If you’re unlucky, you’ll run into a few of these under the command of a Red Hat and a whole bunch of Black Hats. If you’re really unlucky, you’ll run into a platoon of them. They’re hard to put down and don’t stop until they’re destroyed.

Blood Wolves
What’s worse than a vampire and a werewolf? A vampire that’s also a werewolf. These monsters were few and far between before the Last War but now they’re far too common for anyone’s liking. They get their name for the bright red of their pelts. If you see one, you better hope you have a wooden stake and silver bullets.

Prairie Ticks
Another critter that appeared by in the Weird West, these bugs start out as big as man’s fist. Given the chance, they’ll crawl down an animal’s or person’s throat and take up residence in their chest. Then they sup enough blood from the host until they’ve grown up and then they burst out of the chest in a shower of gore. Castor oil has been the traditional way of driving them out before they pop.

Wendigos
An old Native legend, the Wendigo is reality. They’re made when someone resorts to cannibalism during the winter. The poor sod turns into a big hairy beast that really enjoys the taste of human meat.

Radrats
The cities are full of these foul mutants. Born from normal rats, the Ghost Rock bombs did a number on them and made them bigger, meaner, and smarter. They now live in giant swarms that attack anyone who wanders off alone or does something stupid and then overwhelm the miserable bastard with sheer force of numbers. If you have to fight them, you better pray you’ve got a Molotov or three.

Walkin’ Dead
I’ve mentioned these a few times before, but make no mistake, the dead do walk the earth. These ghouls can appear anywhere where there’s a large number of unburied corpses, but they’re usually around the sites of large battles. Phoenix, Arizona is thick with them, or so I’ve been told. These aren’t Romero types, because they’re smarter than some of you. And the ones around battle sites are going to have guns, which they know how to use. If you’re unlucky, they might even be able to pull off an ambush. But headshots still work on them.


Friday, August 22, 2025

Deadlands - The Wasted West: The Brightwood Beacon, Episode 2

 

“Welcome to the Brightwood Beacon! Broadcasting from the Doorstep of the Daimyo, coming to you live from the base of Mount Hood with all the information you need to survive in the Wasted West!”

Part Two: The War and Judgement Day
Now that we’ve discussed the ancient history and laid the groundwork, it’s time to get into more recent events and how we ended up where we are now.
Once again, there might be some terms and phrases that might not sound pretty. And once again no offense is intended.

The Really Fast History Lesson
Now that we’ve covered the very basics of the Hunting Grounds and what happened way back when, we’re going to quickly review the last couple of centuries.
When it comes to the USA and CSA, they were able to set aside most of the differences between them and grow as brothers. That also means that slavery was abolished in the CSA (from French and British pressure, I imagine). The USA also seems to have gotten Detroit back at some point. This meant that the North American continent was finally at peace. And stayed at peace for a while.
Part of this wind down of the war was the division of the Maze. The USA controlled the north part of the Maze, NorCal, while the CSA controlled the southern part of the Maze, SoCal.
Anyway. Moving on, things kept moving on and the world started having some conflicts that led them to the first and second World Wars. The American nations were allies and members of the Allies, fighting against the Nazis. While I’ll discuss some more stuff about the Nazis in a later part of this series, just know that when you add the Reckoners to the Nazis, you get some very horrible things.
For North America, this meant that crossing between the USA and CSA was as simple as crossing the Canadian or Mexican border. It was routine and something that people did daily in many places. With peace and prosperity, technology continued to advance, and things were pretty good for most people.
Outside the USA and CSA, things also got better. Germany was put back together after the way, as was Japan. The USSR and the Warsaw Pact kept chugging along. China got its act together. And so on and so on.

The Farawar War
One of the major players in the Weird West that I haven’t discussed yet is a man named Dr. Darius Hellstromme. Dr. Hellstromme is a British inventor who moved to the nation of Desert (the former state of Utah) to get access to the plentiful supplies of Ghost Rock and created Steam Wagons (very early automobiles) to help the Saints survive the appearance of the Mojave Rattlers. Eventually, he grew old and put his brain in a cybernetic body and continued to invent and create things. Mostly weapons of war, which he sold to just about everybody. There’s a lot more to his story, which I should hopefully get around to before long.
Moving on, Dr. Hellstromme ended up getting involved in space exploration and faster than light travel. Somehow, he discovered an inhabited solar system, and it also had Ghost Rock! Of course, the inhabitants of this new world, Banshee weren’t technologically advanced, and they were living on a pile of Ghost Rock, so the Hellstromme Industries marines did a bit of genocide before the settlers arrived. As you do. There was a peace deal reached between the natives of the planet, the Anouks, and the settlers. Which was broken before the ink was dry. Tensions escalated and the settlers begged for help from the UN, so a massive task force was sent to Banshee, which included a ton of Sykers.
I haven’t talked about Sykers yet, and I will go in depth on them in another broadcast, but they’re an important part of this sordid tale. As I mentioned in my last broadcast, the Hunting Grounds are the source of magical power. Well, of course the military wanted to use that. Huckster were no good, Blessed had too many morals, and shamans weren’t exactly willing to help out the white man and his military. There was another group that could tap into the Hunting Grounds without too many complications: the Martial Artists. Using this as a basis, they found people who were sensitive to the psychic realm and started training them as masters of espionage. Now, these very powerful psychics, trained as assassins and covert operators, are sent into a meat grinder of a war. Why? Because the Anouks turned out to have powers over their own, including the ability to control people’s minds. This makes an important difference between those who came back from this war and the ones that stayed for the Last War. Just to get that part of their history out of the way.
So, this war is going on this distant alien planet, only accessible using a ring gate built by Hellstromme Industries. That means that resupply is long and expensive, and Ghost Rock takes a long time to get back. Why is that important, well, that’s next.

Rising Tensions
I know that some of you are wondering why we’re talking about some colony and war way far away from everything. Well, you have to remember that Ghost Rock is a very important resource for every government in the world. And it’s not infinite. When there was a report that came out that said that there was only about 20 years worth of Ghost Rock left, at current consumption rates, the governments of the world were more than willing to dump more resources into Banshee.
And then they started building up their militaries. Not just Sykers, but cyborgs as well. Cyborgs are made from the Harrowed, which are dead folks that have a Manitou take up residence in their noggins after death and then have to fight for control of the body with the original resident. Originally, the Harrowed could heal any injury (except for the fatal one), but there was that pesky demon in the skull to deal with. So, the arcane researchers (or Dr. Hellstromme) found a way to keep the monster under control. However, this limited how much power it could access to heal the body, in addition to the other powers they could manifest. But since the dead don’t really need their organs, as they don’t need to breathe and all they need is their brains (the seat of the soul), you could stuff them full of all kinds of cool technology. In general, there are two types of cyborgs: combat and infiltration. Both of these were used in the Last War. Other things that they started to build were powered combat armor, hover tanks, laser weapons, and irradiated Ghost Rock bombs. Those will be important later.

The Last War and Judgement Day
The Last War began on February 22nd, 2078 when the LatAm (Latin American) forces invaded the CSA, including SoCal, Texas, and Phoenix, Arizona. Led by the Mexican general Carlos Santa Anna Ramirez, they invaded city of Lost Angels, which was weird as they were an independent theocracy, and took months to conquer Phoenix. In the end, General Ramirez was captured and spilled the beans about who was helping him: US President Romero and the rest of the Northern Alliance.
Once that got out, President Romero, a former movie director, was impeached and tossed out on his ear, allowing Mary Rose Tremane to take over. She wasn’t some wilting rose, she had guts. She proved this after the CSA tried to capture the rest of California and ordered some minor strikes against CSA military facilities. Which caused the CSA president, Allen Sothby, to declare war against the USA. Which drug in just about every other major power. If you want a detailed list of the countries in the North Alliance and the Southern Alliance (the NA and SA respectively), you can look them up.
Anyway. Things started heating up. 2079 was a bloody year, with conflicts all over the world, and between the USA and CSA just about everywhere they touched. Plenty of battles along the Mason-Dixon wall, in the Maze, and anywhere else you can think of. But by the time 2080 had started, things had started to cool down, as everyone had been touched to some degree or another by the killing and conflict. A cease fire went into effect over the holidays and President Tremane went on a tour of the country, to assess the damage and build morale. Until she and Air Force One vanished on January 1st, 2081. Her VP, Andrew Bates ended up getting sworn in after they were unable to locate the plane or President Tremane.
Andrew Bates was not the calm, cool, and collected person that his predecessor had been. He immediately blamed the CSA and demanded they turn over all of California or he would nuke one Southern city a week until they did, earning himself the nickname of “A-Bomb Andy.” Of course, he lived up to his moniker.
It was the Germans that started the ball rolling again by invading Mexico City. They ended up attacking the French embassy, which held out for a whole week, before the Germans got in and left the French ambassador’s head on the spiked gate of the embassy grounds. The French crossed the Rhine and began their invasion in force. The British then landed at Normandy (again) and fought the French forces there, and then German invaded France through Belgum (again) and then everything got started. It was Pakistan who launched the first conventional nuclear weapon on India (yeah, they both had them). And then the UK nuked France after their invasion stalled. The Warsaw Pact joined the French, and everything went to shit in Europe. Asia was already a burning Dumpster fire of conflict. And it was the Canadians that dropped the bomb first in North America, hitting Washington State and New England before their land invasion, reaching as far south as Boston in the east and past Portland to Redding, California in the west.

Reckoners Revealed
On September 23rd, 2081, at 6:17pm Eastern Standard Time, the first irradiated Ghost Rock bomb was dropped, and it was Judgement Day. Every major, and minor, city was hit by one of these. And only after they landed did we find out what they really did. Originally designed to kill the population and leave (most) of the infrastructure intact. Well, they did. But not really. Originally a secret from the public, Ghost Rock was made from the souls of the damned and demons. When they exploded, they created a Deadland on earth. Deadlands are the “bad parts” of the Hunting Ground, driven by fear and tainted by evil. The bombs destroyed a five-mile radius at Ground Zero and then created a mile-high storm of trapped and tortured souls another thirty miles (or so, it can vary) called a Ghost Storm that’s about ten feet thick.
But that wasn’t the worst part of it. This was all part of the plan by the Reckoners to manifest themselves on earth, in the flesh, so to speak. They had been working on this since they had awoken on July 3rd, 1863. And now, over two centuries later, they were here. And their names were: War, Famine, Pestilence, and Death. That’s right, the four fucking horsemen of the fucking apocalypse.
War appeared in Kansas before going up to the Sioux Union and destroying Deadwood. After the Sioux drove him off, he was the first of the horsemen to cross the Mississippi.
Famine appeared in the Maze and fought her way to the City of Lost Angels. But the priests of the Church of Lost Angels were powerful and managed to call down a huge beam of heavenly light down on her and killed her horse. Of course, the waters of Prosperity Bay were turned to blood and the following earthquake dropped the city some hundred feet into the water. She then walked across the West until she, too, crossed the Mississippi.
Pestilence appeared in Texas and made his way across the state, leaving death and rot in his wake, until he crossed the Mississippi.
Death appeared in Death Valley, California and began gathering a massive army of the Walkin’ Dead with him as he made his way to the Mississippi, like the others.
What happened on the other side of the Mississippi? No one really knows. As they had their way across the rest of North America, those places fell silent as everyone there was killed by the various servants of the Horsemen. And then they made their way across the rest of the world. Europe, Asia, Africa, and even Australia, if you believe people. And what’s going to happen when they come back? No one really knows that, either. But there’s people who wait and watch along the banks of the Mississippi, keeping an eye out for their return, and hope they can give us some kind of warning.

And that’s where today’s broadcast comes to a close. Thanks for listening. We’ll be back soon. Until then, keep your powder dry.