Friday, May 22, 2020

Repairing Road Kill: A whole new world

I don't know if you remember this game. I know I barely did. Until recently, as I was looking through old projects and ideas and came across my notes for it.
In the time since I last worked on this idea, I picked up Supersystem, made by the same folks, West Wind Productions. And the rules are compatible...
You see, I like the idea of Road Kill. At the time, it was the only skirmish, post apocalypse miniatures game that I'd seen that also included rules for vehicles. Add in the horror element of vampires and werewolves, and it ticked a lot of boxes for me. I mean, werewolves and vampires on motorcycles, riding around the ruins of the world, fighting zombies and human survivors, is that not enough for you? Of course, the rule book was a mess, you'd have to buy some models to get the vehicles and stuff, and the system had some flaws. I've talked a lot about this in the original review, so I won't go over it again.

Now, I had this big plan of what I was going to do, how I was going fix everything and make it even better and... Yeah. And then some stuff came up in my life and I kind of quit a lot of tabletop gaming stuff. My models collected dust, I rarely gamed, and so on. No need to bog things down.
As I said, I've been looking for things to keep busy while everything is going crazy. Sure, I'm still working, but I'm not doing much else. I've been kind of gaming on Discord, but I do want to get back into other hobbies. So, here we are.

What I'm going to do is restart this project. But, I'm going to expand it. With the rules I found in SuperSystem, I can add more. I've been wanting to use some “closely resemble but are legally distinct” from The Terminator as well as some demons and devils, and a “bring any mini you want” type game is a perfect fit. I mean, it only adds to how messed up the world is.

And I'm going to work on the rules. Clean things up. Make it easier to read, easier to understand, fix the problems and make it easier to play. Which is, you know, the point of playing games. Because of the problems the book had, I could never get someone to play this game with me. And that sucks.



What am I going to change? A lot. Let's break it down:

The setting -
There's a lot of interesting ideas in here. But, if I'm going add stuff in, I have to make some changes in the background. First off, I'm adding in the demons and robots. Because I can. When it comes to the Shadow stuff, I'm probably going to change that. I'll try to keep some of it, but the premise behind the Shadow Bomb and the Vatican and all that always felt weak to me. Not really fleshed out. But, let's talk about the groups in the book. The Brotherhood and the Sisterhood are only okay, but make them a little more mysterious and I think they'll work. The vampires and werewolves in the book are very much tied to their locations, which doesn't quite make sense for a game that doesn't actually have a set location, so I'll change them a little bit. I'll probably throw out some ideas for major players in both races. As for the zombies, they felt... Tacked on. Like they said “oh, we should probably put zombies in there, they're popular.” That's not wrong, and the idea isn't bad, but it needs some more. The human factions are... I think it's very clear that these are Brits talking about America. It's a little too simple. But, salvageable.
As for the other characters, I'll probably keep most of them. They're fun and interesting. But we'll see.

The Rules -
I'm keeping the basics of the Goal 4 system, as it works. It is simple but also fun and fast. It works for what I need. There are some problems and I'm trying to solve them as best I can. The Initiative system is the first thing to change, I just don't know what I'm going to do yet. I'm thinking about using playing cards but keeping it simple. I'll figure it out.
I'm also going to add in a ton of Special Traits. Some from Supersystem and some from my own ideas. There's a lot to add because there's so few in the original game. Honestly, there was no reason to not take the most powerful and the best guns. I think by expanding them, it'll make people want to have each model have a focus. A purpose, I guess. Well, beyond the need to just have models on the board.
I'm going to tinker a little bit with the vehicle rules. I was already going to add in some ideas I had, but it's going to be tough to find balance. But, I think I've got it.
One thing that I'm really working towards is letting people take any mini they have, having them reflect what they want it to do, and have it stay balanced. Got a werewolf mini for your D&D game? We'll make it work. Want to drop down a squad of Space Marines? It'll be expensive, but I got it. I hope this makes sense.

I don't know if anyone cares about this. I'm mostly doing this for my own fun. And a distraction. When I'm done, I'll make a PDF and put it in the Links page, as a free download. Maybe you'll read it. Maybe you won't. And maybe I won't finish it at all. But at least you'll know why things are erratic again...

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