Friday, April 24, 2020

Blast From The Past: Deadlands: The Wasted West

You've been to the Weird West. Welcome to the Wasted West!



Welcome back, cowpokes! A while back, I told you all about the Weird West. Now, it's time to tell you all about the next game in the Deadlands world. Hell On Earth was released a few years into the original Deadlands production and it was cool. I liked Deadlands and, as you may have noticed, I'm a fan of post-apocalyptic stuff. Plus, irradiated Ghost Rock nuclear bombs. That made skull shaped mushroom clouds. How metal is that? I have a copy of the version released at GenCon I found used, signed by Shane Lacey Hensley. It's one of my prized possessions. Sadly, it has a split in the book's spine caused by poor quality control. Oddly enough, my other copy of the core book has a split in the exact same location. Oh, well. Totally worth it.

The game is set around 2094, 13 years after the end of the world as we know it. Since this is the world of Deadlands, the CSA was able to last into the 21st century. While the USA and the CSA mostly got along, they did have a giant wall along their border. Well, that all went to shit because of some president they called “A-Bomb Andy” who ended up living up to his nickname and started a global nuclear Ghost Rock war.
When the bombs dropped, they created instant Deadlands, the parts of the Hunting Grounds that are the antithesis of “happy.” So, not only do you have radiation to deal with, but supernatural monsters as well. This had been the Reckoners plan the whole time. You see, the this was the entire reason Mad Scientists had demons whispering in their ears. That's why the minute they invented Ghost Rock nukes, they stopped talking to people.
Keep in mind that was years before the War. Ghost Rock also end up being used to create a new fuel called Spook Juice. That's right, everyone knows that Ghost Rock is made of the souls of the damned. Or, just souls. I'm not completely sure.



One of the notes the creators make is that you don't have to worry about your Weird West characters not having an impact in the metaplot. How? Well, you see, the Reckoners cheated. They lost. In the original timeline, people weren't afraid. The bombs never dropped. Their power was almost gone. So, they pulled a fast one and sent Stone back in time to make things more in line with what they wanted. In the Devil's Tower Trilogy, you find all of this out. You meet both Stones, old and young, and then a woman from the future. At the end of the last adventure, you let her take the Heart Of Darkness into the future. You could even take your posse into the future, if you wanted. Which is something I always wanted to do. When I ran those adventures, I gave the posse a choice. They elected to remain in the Weird West. I promise that you'll have a chance to read about the Ferner Five's misadventures and the thrilling conclusion of their experiences with the Heart o' Darkness, Stone, and the Devil's Tower before too much longer.

But, let's talk more about the Wasted West. Because things are different, there's new Arcane Backgrounds. Hucksters are gone. Now, we have Sykers, that are more like martial artists, but with mind melting powers. The parallels between Hucksters and Sykers are quite obvious in terms of powers and how to use them. Subtlety over big blasts.
Instead of Mad Scientists, you have Junkers. Where Mad Scientists had the Manitous eagerly helping them out, Junkers have machine spirits to help them out. Of course, the effect is the same. They make wondrous things happen with random bits and bobs.
The Harrowed are still around and just as troublesome. Mechanically, they operate the same as their Weird West counterpart. They're just a little more common. And they can be plugged into cyborg bodies.
Another new type of character is the Doomsayer. Doomsayers are mutants with mutant powers. There's two different types: Mutant Supremacists and Mutant Exceptionalists. The “bad” ones wear green robes, the “good” ones wear purple robes. Players better like the color purple... When you get down to it, they're the new Hucksters.
Our last group (from the core book) is the Templar. Comparable to the Blessed of the Weird West, the Templar are a bit more... Martial. They carry swords and aren't afraid to use them. Sadly, their magic isn't nearly as powerful as the Blessed.
In Deadlands: Hell on Earth: The Wasted West, they give us Witches. Yep, good ol' fashion witches. Who use a book called “How To Serve Your Man” written by an descendant of Mina Devlin. And it makes me cackle with joy to read about it.
In the core book, I couldn't find anything for Shamans. I believe they mentioned “Toxic Shamans” in some of the advertising, but didn't see them in the core book or the setting book. (Edit: Turns out that they have their own book, I'll be checking it out soon.)
There's a ton of other character concepts you can use, without needing an Arcane Background. Soldiers, gunslingers, convoy leaders, Tale Tellers, Indian Braves, Law Dogs, and Librarians are also types of characters you can play. There's a plenty of options for characters, you should be able to find something you like without too much trouble.



With that out of the way, it's time to drop some major spoilers. Yes, I know I've dropped some already but these are The Big Ones. If you haven't explored the lore of Deadlands, you're going to be in for a shocker. Back in the Weird West, they started talking about a group of beings known as the Reckoners. In the Wasted West, the Reckoners are revealed. They are Death, War, Famine, and Pestilence. That's right, the Four Horseman of the Apocalypse. Given how the apocalypse happened 13 years ago, this shouldn't come as too much of a surprise. The Reckoners appeared in the American West after the bombs dropped and began making their way east. In North America, most everything east of the Mississippi is full of monsters and the undead. What's going on in Europe, Asia, and the rest of the world is something of a mystery, but it's probably not good.
The Four Horsemen shouldn't be too much of a surprise. Just look at the major servants of the Reckoners in the Weird West. Reverend Grimme was clearly serving Famine. Dr. Hellstrom (who's still around in the Wasted West as a cyborg) was a servant of Pestilence, creating all those wonderful ways of killing people. War's servant was... I don't remember off the top of my head. Raven, who's also still around and very pissed off, was a servant of Death. They even told you this in The Quick and The Dead Weird West source book. They made those names (okay, Death Valley, but still) chapter headings. Talk about playing a long game..

Speaking of The Quick and The Dead, the Wasted West as a similar source book called Deadlands: Hell on Earth: The Wasted West. I guess they couldn't come up with something clever. No matter the lack of original name, it does a great job of filling in the state of the world. They even add another Arcane Background: Witches. A call back to “good” old Mina Devlin of Black River Railroad fame. If you're wanting to run a game of the Wasted West, I can't recommend this book enough. I'm just happy that Portland (well, a suburb) gets something. I'll tell you how disappointed I've been over the years to see Portland and most of the West Coast being ignored or completely destroyed.
The Wasted West book updates you on the state of many of the locations you know from the Weird West. Turns out that Hellstrom got kicked out of Salt Lake City, but the Mormons disappeared after the bombs dropped and now the Junkyard is the last free city, or real city, left. Denver has been taken over by a group called the Combine, also known as the Black Hats. Denver is where Hellstrom set up shop after the Mormons gave him the boot. The Maze was divided into two states: NorCal and SoCal. Hollywood ended up happening, the City of Lost Angels ended up being a bit more liberal after Grimme got... Removed.
Just about everything else is a nuked wasteland. Sure, only the big cities got bombed, but after the Reckoners appeared, even small towns got wiped out. Most places are walled off and heavily guarded. Raiders are common, as people would rather take then work themselves, as are a whole bunch of monsters. Not just things we saw in the Weird West, but new and terrible monsters created by the bombs. One of the most horrifying is the Blood Wolf. That's a werewolf AND a vampire together in bundle of hate and hunger. Something I'd love to unleash on a posse, of course.



Okay, I've probably spent a little too long talking about setting, so I'll start talking about the system, not that there's much to say. Because the system for the Wasted West is almost exactly the same as the Weird West. And it works. Since the Weird West had automatic weapons, horseless carriages, and even flying machines, those rules were already there. Some things, like computers and modern mechanics, had to be added but it's not too much to add. There are a lot of cool rules for mutations, radiation, and other science fiction stuff, but it's just a few extra layers.
Like in the Weird West, there are books for each of the Arcane Backgrounds that expand the world and rules for the Backgrounds. I just picked up the Templar book and it adds a lot to them. I have, but haven't yet read, the Junkers book and I know there's going to be something great in there for them. As well as some interesting lore, as always.

Speaking of lore, there's something I've been waiting to talk about. Why? Because it connects to the next Deadlands game. You see, before the Big War, there was the Faraway War. Dr. Hellstrom made a portal to another solar system and found an inhabited planet. The planet ended up being called Banshee, due to the winds that whipped over it, and we did the same thing to the natives there that the Europeans did to the native peoples of the Americas. Because the more things change, the more they stay the same. One of the things is that many of the Sykers in the Wasted West fought on Banshee, but got recalled back to Earth because of the Big War. By the time they made it back, the war was over and the world was in ruins...

Next time, I'll be going into the Way Out West and Deadands: Lost Colony. That will be the conclusion of the original Deadlands games. That isn't the end of Deadlands tale, however. Hope to see you next time, amigo!

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