Name: The Compendium of Weapons, Armor,
and Castles
Produced By: Palladium Books
System: Palladium system
Genre(s): Historical, Fantasy
This book is the reason why I started
this series. Because this is a very interesting source book, but I
didn't know what series I had that could accommodate a review of it.
So, here we are.
This book has what it contains what it
says on the cover. It details weapons, armor, and castles. So, review
done!
Just kidding!
The book starts with weapons. It breaks
them up into hafted weapons and clubs, maces, knives, miscellaneous
and exotic weapons, polearms, spears, swords, and then a bit about
rapier hilts. Each of these sections gives a brief description of
what they define as belonging to each group, some history, and then
some information about each weapon. Or most of the weapons.
Explaining how they were used and by whom. While these are short,
they're really interesting. The next part is a “spotlight on the
Middle East” which is mostly a list of that was used by the
Egyptian empire, as well as a map of the empire circa 1450 B.C. After
that, they talk about bows and crossbows.
This chapter starts with a definition
of the stats they give each weapons. These stats contain not only
damage, but how many hands it takes to use them, length of the
weapon, mass, and then things like durability, throwing distance,
parry bonus or penalty, and all that good stuff. It's not bad, and
clearly designed for the Palladium system, but might be converted to
fit other games (probably D&D). These entries do contain a hand
drawn picture of each weapon, but they're very small and not exact.
Next up, we have the stuff on armor. It
goes into the history of European and Asian armor, talking about how
they're made, and how well they protect. Now, the best thing about
this section is the art. Several different types of armor are drawn,
with the period and region of origin, and they are done very well.
They might not be one hundred percent accurate (especially since this
book was published many years ago), but they do enough of a job to
get the point across. Even if they aren't perfect, I really do like
them, and I can point to them and say “armor like this.” The book
as a whole is very much centered on Europe, but I do have to give
them credit for including some pictures of armor and warriors from
Asia, the Americas, and Africa. There's not a lot of them, but it's
nice to get some sense of the differences between the various nations
of the world and how they armed and protected their fighters. There
doesn't seem to be much of an explanation about why some nations had
different things, given the resources, cultures, and other factors,
but since I do my own research, I can live with it.
The final section is dedicated to
castles. And siege weapons. But, first, castles! Quite a few castles.
Of course, they're almost exclusively from Europe (noticing a trend?)
but they cover tons of history. There's a map of a Roman Legion
encampment and they go all the way to the last castles to be built.
You know, after the cannon was built in mass.
Each castle has a picture of the
exterior, a map of the interior, and a brief history. Since they
cover the whole of most castle building, you can see the various
ideas and concepts that were included and expanded upon as things
went on. It is interesting to see how much things would change in a
short amount of time. There's a lexicon of terms used, which is
useful for all sorts of things. Sadly, the maps of the castles don't
have a grid on them with a scale. So, they're not perfect.
All in all, this is one of those
“maybe” books. I picked it up because it was cheap and I'd been
curious about it since seeing it years ago. I do like the art and the
history, but I'm not sure how useful it's going to be for me. I don't
have any of the fantasy RPGs for Palladium, so that does eliminate
some of the usefulness. And I don't really play fantasy games in
general anymore. However, I know I will get some use out of it. They
didn't just tear down all of the castles, you know? I could use it as
a guide for something in a futuristic setting, like having to steal
something from some rich jerk that has moved into (and modified) a
castle.
The weapons, while not perfect, are
cool and some of the pictures are really nice. The hilts for rapiers
is a full page. It shows how they changed over time.
If you're curious, check it out before
you buy it. If you play a lot of fantasy, you can use this to add
some new things in and throw people off. Even if you don't want to
use the stats, you can use the different designs to show how
different countries do things. Just a thought.
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