In the name of the Moon, I will punish
you!
That's right, we're doing this... |
A while back, I wrote about Big Eyes,Small Mouth. In that article, I mentioned the Sailor Moon RPG and
Resource Book. Before you give me any crap, I'm a fan of the show. If
you want to know why, it's not just the girls in school girl outfits
and magic powers. Way back in the day, there wasn't a lot of anime on
broadcast TV. Sailor Moon and Dragon Ball Z were your only options
back in those days and they were on the same channel. While my fellow
males were fans of DBZ, I never got into it. Instead, I started
watching Sailor Moon. And I found it was better than I expected. So,
when I found the Sailor Moon RPG and Resource Book, I bought it. For
an old friend. I ended up buying my own copy a few years later.
The Sailor Moon RPG and Resource Book
is one of the first licensed products released by Guardians of Order,
the creators of Big Eyes, Small Mouth and the Tri-Stat system. As it
was the first one, it was released using their original Tri-Stat
rules, which means no skills and somewhat limited mechanics. However,
I do think that it fits the setting and characters. Also, since this
was put together between 1998 and 2000, it only includes information
for the first two seasons of the Sailor Moon series, the only part
released in North America at the time. If you know anything about the
show, you know DIC did some butchering of that show. I might get into
the whole “kissing cousins” thing later. Depends on my mood.
Can you tell what season this outfit is from? Because I can... |
Let's take some time to discuss the
rules and creating characters. While there are stats for the Inner
Senshi and Tuxedo Mask, they give you the option to design your own.
Which, you know, is the point of role playing games. Players can
create Senshi or Knights. Senshi are, of course, female and Knights
are male. There's not too much of a difference between them
mechanically; they can both transform, do magical attacks, and so on.
The only real difference between the two is that Senshi get Elemental
Control (water, air, fire, wood, and metal as seen in the series) and
Knights get Emotional Control (reflecting Tuxedo Mask's ability to
inspire hope in Sailor Moon and the others). While basic, there are
enough rules and abilities to cover most everything seen in the
series.
While not intend for use for players,
there are rules for making “Servants of the Negaverse” like Queen
Beryl and so on. These powers are similar to the ones that Senshi and
Knights get, but some have a bit of darker twist. As a brief aside,
writing this has given me an idea for having players be a group of
Negaverse servants fighting the Senshi... I might have to flesh that
out...
Anyway. One of the last things is the
rules for creating Youma/Yoma, the monsters of the week and servants
of the Big Bad Evil Guys of the season. They do have some of them in
the core book, as well as compendiums of them they released later,
but unless you just want to play through the series, you'd want to
create your own.
Best Senshi reporting in. I will fight you if you disagree. |
Now, let's talk about what you could do
with this thing. As I mentioned above, you can create your own Senshi
and Knights for other celestial bodies. Such as the moons of the
various planets, comets, and even asteroids. Of course, you could
just let people play their favorite Senshi and do some “lost
episodes,” an alternate universe, or even a continuation of the
series. Personally, I prefer the first option. I'd rather have people
have their own stories and their own chances to be heroes. Plus, I
find people are more attached to characters they've created on their
own. But, it's up to you. Both options are explored in the book and
offer suggestions.
Of course, if you really wanted to, you
could have the players be normal people in the Sailor Moon universe,
but it might not be as fun. To each their own, I suppose.
Second best Senshi right here |
Since this is a “resource book,” it
includes that list of episodes. It's not just a list, it's a summary
of each episode, even the ones DIC skipped. It also have brief
description of the Outer Senshi, who hadn't yet been featured in the
episodes aired in North America. Mostly because of Sailor Uranus and
Sailor Neptune, who were quite clearly lesbians. When DIC (finally)
translated and localized the next season, they were included. As very
close cousins. This makes me laugh. There's also the Sailor Stars,
who are male Sailor Scouts. That means that they're men in their
normal form and women in their Senshi forms. While I had known about
this beforehand, I'm sure that surprised some fans. Sadly, they
didn't include stats for any of these, but at least you have the
information you'd need to make them. I'm honestly curious about why
they didn't include stats for them. Maybe they were worried about
taking away page space from something that was seen as more important
for their target audience?
For those of you who are fans of the
series, I'd suggest picking this up. In addition to the little facts
(such as the blood type, birthdays, and favorite foods) about the
characters, there's wonderful full color magazine glossy pages with
images from the series, as well as a wealth of other black and white
pictures. From the copies I've had a chance to handle, the books are
very well put together. There's also some expansions, mostly the
Youma/Yoma books, but also little “character diaries” you could
use to record your character's stats and blank pages to record what
your character has been going through. These were popular for a lot
of games back in those days. I don't know if they still are today, as
they're basically selling you a blank notebook, but they are fun.
Did you know that her element is wood? No, I'm not kidding! |
As a brief note, I'm thinking about
doing some exploration of some the games I've reviewed. I'd be
looking at the source books I own, experiences I've had, and just
more about how the game works. If you're interested, leave a comment
below letting me what you think of the idea, and if you're in favor
of it, what games you'd like to see me take an in-depth look at.
Cousins. Right. Uh huh. Sure. We believe you... |
No comments:
Post a Comment