Because 'GARPS' sounded
stupid...
Ah, the anime boom. You
remember that one, back at the turn of the 21st
century, when anime was everywhere. Like many people, I was caught up
in that wave. Of course, since I had been watching anime since I was
a kid (without knowing what it was), it wasn't such a new thing to
me. Now, role-playing in a anime setting, that was new...
A nickel for anyone who knows who this is |
I remember very well when
the first edition of this game was released. My friend showed me this
slim, manga-sized, grey book that had some so-so anime style art on
the cover. Inside, however, inside there was a very simple but very
fun system designed around the troupes of anime. This first edition
didn't even have skills, it was that simple. The core of the game was
based around three stats (thus named the Tri-Stat system): Mind,
Body, and Soul. Simple enough that you could translate ANY character
to it from any setting. The stats were from 1-12, with higher being
better. While not perfectly balanced, they did include a rule that if
your character had 12 in all three stats, you ascended to become one
with the universe. The stat were divided to create your Attack Combat
Value, your Defensive Combat Value, your Health Points and your
Energy Points.
Ah, the old school books |
Once you got finished with
your basic stats, you could spend whatever points you had left over
on Character Attributes. These Attributes varied from “fun and
flavor” type things to stuff that would really help you out by
boosting your combat abilities, your socializing stuff, and so on and
so forth. These Attributes were rated one to six and cost points per
level. Some allowed for synergy between them. For example, if you
took Appearance at a high enough level, you would get some levels of
Art of Distraction for free. As always, there were some Attributes
that would clearly unbalance the game or make things hard for the GM,
so whoever is running the game would have to keep a close eye on
character creation.
You're Under Arrest is a viable campaign setting. Because it's awesome. |
If you were running out of
points for your character, you could get some points by taking
Character Defects. Like Attributes, there were levels of Defects, but
only two. The first level was usually the “flavor” level of
Defects, not really having a mechanical effect on the game but
allowing you to give you some stuff to play in the game.
Lina Inverse will cut you. With a sword made of nightmares. |
One of the more
interesting things in the game was the “Unique Character Attribute
or Detect” they put in the game. Let's say you want you character
to be able to do something, but it isn't covered by the Attributes or
Defects the creators came up with. You could sit down with your GM
and discuss what you wanted to do and work out a point cost per
level. Pretty nifty, right?
I like the idea of little girls with guns and magic powers. I just want them in pants! |
The creators of the game,
Guardians of Order, started buying up some licenses for anime and
made a few games based on popular anime. And some not-so-popular
stuff. The first one, and the only one without any skills, was the
Sailor Moon RPG and Resource book. It included stats for the main
characters in the show, mentioned stuff from the later seasons, and
included an episode guide for the series that had been released by
DIC back in the day. Then, they expanded the system with some
supplements. The first one was “Big Robots, Cool Starships” which
gave us rules for cyborgs, robots, spaceships, and other stuff like
that. While some of this was mentioned in the original book, it was
cool to get some details you could use. Then came “Hot Rods and Gun
Bunnies” which focused on the “modern action genre” of anime.
It seems that the company went down two different paths: Genre guides
and series guides. Most of what was released were things that had
been finished, things like Dominion Tank Police and Tenchi Muyo. They
also did Demon City Shinjuku, which was an odd choice in my opinion.
Unlike the first few they did (Sailor Moon, Tenchi Muyo, and Tank
Police), which were series that allowed for building a setting and
characters you could explore, Shinjuku was a movie. And it wasn't
even that long, either. Maybe in had a manga that explored things in
more detail, but there's no mention of it in the RPG. It always felt
weird to me. It had an interesting premise and the book is very well
done, allowing for groups to explore the setting. After they did a
bunch of their own settings, usually based on anime. Things like Cute
And Fuzzy Cockfighting Seizure Monsters (bet you can't guess what
that one is based on...) and Centauri Knights. Fun fact to know and
tell: Guardians of Order managed to score the license for a Song Of
Fire And Ice RPG. You might known it by another name: Game of
Thrones. But, George R.R. Martin held on to the rights, so when the
company folded (before the game was released I think), he was able to
keep it under wraps.
This is the cover for the Dominion Tank Police RPG |
Soon, things had gotten
pretty big. If you wanted to make your own game, you had to buy the
core book, then a supplement for the genre you wanted to use that.
And then a second one if you wanted to mix and match them. So, the
company did the logical thing, they released BESM 2nd
Edition. Then, 2nd
Edition Revised. And then 2nd
Edition Revised Revised. These later editions added in Skills. To
make things interesting, everyone got a set number of skill points
during character creation. And the cost of skills depended on what
genre the game was set in. Skills felt like an unnecessary addition
to the game, as they added a small bonus to the roll and they usually
cost so much, characters would have only two or three skills. And
almost exclusively based on combat skills.
Much like GURPS, it was
starting to suffer from too many supplements and minor changes to
make things more balanced. But, there were so many supplements by
this point. Because, not only had they done the original expansions
and the RPG and Source Guides, now they were releasing Ultimate Fan
Guides, which detailed parts of series that were being released (and
very popular) for new series being released by the major anime
companies as part of the increasing boom.
I saw the first episode or two of this. It was a gender swapped Trigun. |
And, then, there was 3rd
Edition BESM. Which was released right before the company went bust.
From what I've seen, 3rd
Edition made drastic changes to the system (like another famous RPG
system that I won't name right now...). But, it was too little, too
late. I'm always checking up on RPG books are my local used book
stores and occasionally check places like eBay, and I've never seen a
copy of BESM 3rd
Edition. PDFs can be found, however.
The "gun toting terror in hot pants" herself. |
So, there you have it, a
bit of history for BESM, as well as the basics of the mechanics. To
me, it comes as advertised. It's a light, simple system that's
designed for people new to roleplaying and wanting to capture the
essence of anime. It's a fun system for playing in various worlds you
see on the screen. In addition to anime, the system can work for
other types of animation or anything that doesn't need hyper
realistic rules. That said, it suffers from its age. This was before
the D20 System was anything more that a twinkle in Monty Cooke's eye.
It's not well balanced and can be easily abused. In this day and age,
there's a few other systems that can do the same thing and are better
balanced or easier to use.
"In the name of the moon, I must punish you!" I know people who would enjoy that... |
But, BESM will always have
a place in my heart. Back in the day, before these new systems were
around, you didn't have a lot of options. I remember, way back when,
I would hang out with my friend (who was also into anime) and watch a
show. While we were watching it, we'd discuss how we'd translate into
the system, what stats and Attributes the characters we were watching
should have. It was always fun to do. Those were the days.
A true classic. Leiji Mastumoto is a master. |
Nostalgia aside, I still
dig out my books and flip through them. If nothing else, it's
something to get ideas from.